5,239 Commits over 2,192 Days - 0.10cph!
Divide by zero error (uncommon)
Fixed bug reporting error
Don't network spectating players
Enabled vertex compression in player settings
bind second argument doesn't need quotes
Enabling low compression on all our meshes to see what happens
Touching these models that unity is compressing from 15kb to 1.5gb for some reason
Steamworks update (server)
Convar to enable/disable network caching
Convars containing network + save cache size in bytes
Don't store names in RPC cache (available in stringpool)
pumpkin plants live a max of 7 seasons
pumpkin plants die after being harvested 3 times
Dumping item items and info in Bundles\items automatically (for people making websites, mods etc)
Fixed lookingAt accuracy issues (door vs lock, nearby boxes etc)
Tweaked pumpkin + corn plant lod levels
Call UpdateUserData for Steam
Fixed giveall returning when it should have continued
Fixed full frame shit being pickupable like doors
Fixed full frame shit being pickupable like doors
Output SystemInfoGeneralText at startup, so it's availabel in crash logs
Added currentEntity to Raven reporter
Updated CurrentVersion to 5.3.2
Fixed cupboard gibs errors
EntityTransformNetworking check for changed positions
Build item icons to correct folder (!)
In player load, only set username if it's not null (for mods)
If we detect a crash on startup, mark steam content as corrupt
Native updates, Protocol++
Render stuff in a separate native dll (so linux server doesn't try to load it)
steamclient.so for linux server
Copy steamclient.so to Plugins/x86_64 for linux server
Fixed floor grill thinking it was a door
updated phrases
Removed shader warmup (linux crash bug)