userGarry Newmancancel

8,237 Commits over 2,649 Days - 0.13cph!

11 Years Ago
Converted projectile weapon item to new system Added generic entity signals [ItemIDProperty] attribute can now take a category
11 Years Ago
Merge fixes
11 Years Ago
Trunk merge
11 Years Ago
Don't let players place building blocks too far away
11 Years Ago
Fixed the fix
11 Years Ago
Fixed locks floating in mid-air when door upgraded/downgraded Deleted temp.mb files (@gooseman) Deleted incompatible speedtree
11 Years Ago
Fixed the path fix
11 Years Ago
Path Fixes
11 Years Ago
Staggered build starts, more info on task retry
11 Years Ago
Catch "Crash!!" build errors too
11 Years Ago
Upload scripts for dev/dev-debug
11 Years Ago
Shaders in asset bundles now work
11 Years Ago
Use old generation method
11 Years Ago
Plugins rebuild
11 Years Ago
trunk merge
11 Years Ago
Implemented limited networking
11 Years Ago
Updated how entities are network spawned, updated with a queue system per player. This allows us to network entities per player, and should also prevent floodouts caused by large snapshots.
11 Years Ago
Merging to trunk
11 Years Ago
Deleted 600mb of duplicated textures
11 Years Ago
Adding Duplicate Content script to trunk
11 Years Ago
A greasy script that tries to remove duplicate textures and re-route the id on materials
11 Years Ago
Bundle creation using the new system - but running into "hash collisions were detected" errors
11 Years Ago
Merged to trunk
11 Years Ago
Root dir
11 Years Ago
Missing Profiler.EndSample()s
11 Years Ago
Windows Build
11 Years Ago
Removed Debug.Logs from AudioRanomizer >:( Fixed not being able to melee attack doors Fixed EAC warning not showing More crazy profiling
11 Years Ago
Made crafting times server lag independant More profiling Disregard empty chats Tweaked tickrates
11 Years Ago
Fixed being able to walk through doors Fixed codelock sending whitelist to players Fixed compile errors
11 Years Ago
Updating stable branch
11 Years Ago
Fixed build error spamming 10 times
11 Years Ago
Fixed server compile error in PVT commit Fixed NRE in playerloot
11 Years Ago
Updated native dlls
11 Years Ago
Fixed osx commit name
11 Years Ago
Fixed x86 copy paths Removed SteamNative
11 Years Ago
Windows Build
11 Years Ago
Store the constructionCollision in the buildingblock prefab
11 Years Ago
Fixed client not being able to interact with doors
11 Years Ago
Prefab path fixes
11 Years Ago
More bundle fucking about
11 Years Ago
Updated plugins
11 Years Ago
Merged to trunk
11 Years Ago
More server profiling Changed how AI ticks to better ration timings
11 Years Ago
Fixing players not being able to walk through open doors
11 Years Ago
Windows Build
11 Years Ago
Don't kick for different manifest, but print a warning in the console so everyone is aware that the versions are different
11 Years Ago
Fixed NRE in ConstructionRenderer.UpdateMaterial Fixed save load spam
11 Years Ago
Merged to trunk
11 Years Ago
Re-applying changes - hopefully for real this time.
11 Years Ago
Undoing changeset that turned everything into empty files - gj @plasticscm