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627 Commits over 212 Days - 0.12cph!

7 Years Ago
Newtonsoft Updates 2018.1.0b10 Water hurt trigger fix
7 Years Ago
MoveControlled WIP Merge branch 'master' of RoomLevel
7 Years Ago
Gun fixes DeterministicMovement fixes Renamed NetworkSyncedMove to MovePattern
7 Years Ago
More Gun Fun
7 Years Ago
Backwards walking Abtracted networksyncedmovement stuff (broke elevators and rotators on playground map)
7 Years Ago
Don't collide with vehicles
7 Years Ago
Fucked splashscreen off Fixed tooltip first open showing close anim before opening Fixed explosion damage breaking down when items were in a heirachy Player names are different colours if friends/ghost
7 Years Ago
Gun toy
7 Years Ago
Tooltip fixes
7 Years Ago
Fixed player collision layer Increased pushaway strength
7 Years Ago
Tooltips Merge branch 'master' of RoomLevel
7 Years Ago
Send carry pickup via RPC, IsBeingCarried = false if LastCarriedBy is null
7 Years Ago
Fixed player platform interaction
7 Years Ago
Phrase shit Possibly better NetworkedState prediction Misc Small Tweaks
7 Years Ago
Stipple Transparency Shader
7 Years Ago
Simplified first spawn logic
7 Years Ago
Ragdoll spawn optimizaions Buoyancy optimizaions
7 Years Ago
Don't highlight particle systems
7 Years Ago
Slightly optimized chat UI Fixed collider not disabling when ghost
7 Years Ago
Added PlayerState Player.Dead can be a property controlled by PlayerState
7 Years Ago
Respawn game event
7 Years Ago
2018.1.0b9 Use postprocess from package manager
7 Years Ago
Quick play with iceroad
7 Years Ago
Checkpoint fix
7 Years Ago
Ragdoll death view, unified sea to a prefab, underwater effects, fixed bouyancy
7 Years Ago
GameEvents, lerp to button press player
7 Years Ago
Removing some unused shit
7 Years Ago
Build using mono
7 Years Ago
Added SmoothQuaternion (for spectating view angles)
7 Years Ago
Spectate fix, Gameover screen showing during load fix, escape menu cleanup
7 Years Ago
Different highlight colours for pickups/buttons, fixed highlight breaking on level transition Fixed coins not spinning Button from playground to intro Experiment, pause and spectate player that pressed the button
7 Years Ago
2018.1.0b8
7 Years Ago
Smarter button auto release
7 Years Ago
Outline effect shit Better networkstate prediction
7 Years Ago
Lightmap testing
7 Years Ago
Network Extensions shit
7 Years Ago
Elevator Test
7 Years Ago
Predicted versions of those buttons
7 Years Ago
Button basics
7 Years Ago
One Way example
7 Years Ago
Chat fix (it was the UI scaling) Network grounded state instead of counting on controller
7 Years Ago
Should fix weird 0,0,0 lerp Broken chat seems to be a Unity UI bug
7 Years Ago
I'm guessing it keeps changing these for a good reason
7 Years Ago
Conveyor Pusher Velocity trigger
7 Years Ago
Running on spot fix
7 Years Ago
Physics Pusher WIP
7 Years Ago
Trying DestroyPlayerObjects Master take ownership of everything it can on level change
7 Years Ago
Disable debug output PhotonNetwork.DestroyAll before loadlevel
7 Years Ago
Fixed swing seat parenting Debug overlay Updated steamworks/facepunch.unity
7 Years Ago
SmoothFloat struct