627 Commits over 212 Days - 0.12cph!
Newtonsoft Updates
2018.1.0b10
Water hurt trigger fix
MoveControlled WIP
Merge branch 'master' of RoomLevel
Gun fixes
DeterministicMovement fixes
Renamed NetworkSyncedMove to MovePattern
Backwards walking
Abtracted networksyncedmovement stuff (broke elevators and rotators on playground map)
Don't collide with vehicles
Fucked splashscreen off
Fixed tooltip first open showing close anim before opening
Fixed explosion damage breaking down when items were in a heirachy
Player names are different colours if friends/ghost
Fixed player collision layer
Increased pushaway strength
Tooltips
Merge branch 'master' of RoomLevel
Send carry pickup via RPC, IsBeingCarried = false if LastCarriedBy is null
Fixed player platform interaction
Phrase shit
Possibly better NetworkedState prediction
Misc Small Tweaks
Stipple Transparency Shader
Simplified first spawn logic
Ragdoll spawn optimizaions
Buoyancy optimizaions
Don't highlight particle systems
Slightly optimized chat UI
Fixed collider not disabling when ghost
Added PlayerState
Player.Dead can be a property controlled by PlayerState
2018.1.0b9
Use postprocess from package manager
Ragdoll death view, unified sea to a prefab, underwater effects, fixed bouyancy
GameEvents, lerp to button press player
Removing some unused shit
Added SmoothQuaternion (for spectating view angles)
Spectate fix, Gameover screen showing during load fix, escape menu cleanup
Different highlight colours for pickups/buttons, fixed highlight breaking on level transition
Fixed coins not spinning
Button from playground to intro
Experiment, pause and spectate player that pressed the button
Smarter button auto release
Outline effect shit
Better networkstate prediction
Predicted versions of those buttons
Chat fix (it was the UI scaling)
Network grounded state instead of counting on controller
Should fix weird 0,0,0 lerp
Broken chat seems to be a Unity UI bug
I'm guessing it keeps changing these for a good reason
Conveyor Pusher
Velocity trigger
Trying DestroyPlayerObjects
Master take ownership of everything it can on level change
Disable debug output
PhotonNetwork.DestroyAll before loadlevel
Fixed swing seat parenting
Debug overlay
Updated steamworks/facepunch.unity