627 Commits over 212 Days - 0.12cph!
Force seat observe in photonview
Fixed not being able to take over some seats
Freespawn checkpoints
Netwok time smoothing
Network Sync Steering
Don't lerp/sync if parented
Progrids
Horrible asset store gokarts, enabled lfs
Fixed player name positions
Seat on NetworkSyncedMovement test
Editor tools rabbithole
Access to dev playground from island
Quit if no Steam
Playground init
NetworkSyncedMove supports stops
Looping platforms
NetworkSyncedRotate lerp, pingpong yadda yadda
Melee attack, hold down instead of clicky
Simple reusable button
Next level Button
Revert "Photon Update"
This reverts commit 428bdd2afb92c1dc1f95d53788032ff708d3bdc9.
Custom network lerp (hacked rn)
Made firepit level linear
Fixed warnings
Switching to traditional levels
Level fix ups, intro points
Entrypoints fix
loading transition
Refactor, GameOver screen
Scoreboard order by dead/alive
Setting Property on player that we don't own fix
Spam fix
"Attempting to select while already selecting an object"
slower ghost head
Fixed ContainsAllPlayers counting deadies
Added checkpoints to iceroad
Coin, trigger mats
Score effects
Some shitty HUD effects
New checkpoint system
No need for that WORKSPACE
Water level, buoyancy fix
Fixed player collision with triggers
Version++
Ragdizzle
Fixed slipping constantly
Funnier walk animation when slipping