627 Commits over 212 Days - 0.12cph!
Boolean Animation
Female Sockets can be Locked
NRE in NetAnimationControlled
Animation system poc
AvoidAbility
Cleanup
Socket line distance test
AnimationEvent -> Facepunch.EventMap
EventDefinitionDrawer
EventMap
Event editor cleanup
Tweak active line animation
Trace the throw line indicator
Inidcator shader (inverted z test)
If we're a prefab, embed the animation clip in it
Tub.Indicators
Screenshot Mode Override fix
Moved IInteractive
NetworkerEditor NRE fix
BaseCarry implements IInteractive, so Sight doesn't have to do anything special, and they can handle their own pickup
Fixed unable to turn off sync positions
Play Carry refactor
Throwing handled by BaseCarry
Drop handled by BaseCarry
Note reserved ids
Photon v1.87 -> 1.90
Upgrade fixes
Serializer Fixes
Facepunch.InlineAnimation -> Facepunch.ObjectAnimation
InlineAnimation detects if being used in multiple places, shows Instantiate button
NetAnimation tweaks, editor preview
Toggle Button, multiple clips
Merge branch 'master' of RoomLevel
NetAnimation, NetAnimationControlled
Fixed editor NREs in wireframepreview
Inline Animation test
Added NetworkDispatch
Chat fixed
Updated com.unity.progrids
Merge branch 'master' of Tub
Unused folder
More networker fix ups
Removed PhotonView from most prefabs, made auto replacer, use Networker now
Networker automatically syncs transforms, automatically sets up observable components
Updated com.unity.probuilder
Organising
Removing unused
Insane Refactor
Tutorial tile placeholder
Player Finished scale fix
Adding tutorial to build settings
Merge branch 'master' of RoomLevel
Fixed Raft and Tower not using prefab camera
Added FemaleSocket.CanMountAnything
Added Exchangeable
Compile fix in InteractableHelpProvider
SocketMale -> MaleSocket
Started exploring socket placement guides
Fixed Tub.InputOutput.Editor compiling in release builds
FemaleConsumer can use base Integer logics
FemaleArea can use Base Integet logics
BooleanGizmo
Button Editor Tools
UnityEvent Arrow Drawing
FemaleSocket can host males without being true
Moved BooleanToggleGameObjects to Boolean
Added Facepunch.Photon Module
Added Facepunch.Networked
Photon Stripdown (Use Facepunch.Networkable now, not Photon.MonoBehaviour)
FemaleConsumer not derived from FemaleArea
SocketFemale -> FemaleSocket
DevTest fixes
SocketFemaleArea -> FemaleArea
SocketFemale -> FemaleSocket
SocketFemaleConsumer -> FemaleConsumer