userGarry Newmancancel
repoold_rustcancel

41 Commits over 396 Days - 0.00cph!

10 Years Ago
Updated API URL
10 Years Ago
UnityAnalytics updates
10 Years Ago
Player count fixes
10 Years Ago
Adding UnityAnalytics
10 Years Ago
Fixed legacy console etc
10 Years Ago
Added server blacklist for legacy (blocking 976 fake servers)
10 Years Ago
Stripped out a bunch of unused shit. to rule it out of the lag spiking
10 Years Ago
Use staging branch instead. Lets see what this does.
10 Years Ago
Tweaking this texture, to see if it makes any difference to the holo sight
10 Years Ago
Updating to 18th March version
10 Years Ago
A bunch of empty folders for some reason
10 Years Ago
Reverted to March 14th version
10 Years Ago
Include missing grass shaders
10 Years Ago
Tweaked stuff, hoping it fixes broken grass
10 Years Ago
Don't show servers with coloured names Don't show servers with stupid and doubled up characters in their names Don't show servers with obviously faked player counts
10 Years Ago
Ignoring files Attempt to fix compability with unity 4.5
10 Years Ago
Backing up rust_art and rust_src from beanstalk
11 Years Ago
Death of Animation Blender
11 Years Ago
Stipped out all old UseBelt stuff. Hooking us up to the new system should be trivial. Removed workbench, repairbench etc.
11 Years Ago
Added BinaryStream Prefab initial data
11 Years Ago
Converted all line endings to Linux
11 Years Ago
Calling item actions This includes dropping - which needs some work to make networkable but network agnostic
11 Years Ago
Can now move items between inventories (no prediction yet)
11 Years Ago
Fixed some missing behaviours Merged in new RustPortable
11 Years Ago
Inventory is now synced server > client
11 Years Ago
Added build menu - so you can rebuild the server/client without all the bullshit.
11 Years Ago
Updating RustPortable
11 Years Ago
Moving portable, clean code to Portable folder - so it can be copied and synced between projects
11 Years Ago
Neater handling of startup errors
11 Years Ago
More item changes
11 Years Ago
Ripping the ass out of the inventory system.
11 Years Ago
New HUD system - not hooked up to anything yet.
11 Years Ago
Cleaning up, moving HUD to HUD scene, Removed some Old HUD stuff
11 Years Ago
Updated DFGUI to latest
11 Years Ago
Additional Ignores
11 Years Ago
This is where NGUI and RPOS died
11 Years Ago
Merged, updated to latest staging
11 Years Ago
Other bullshit
11 Years Ago
Re-jigging
11 Years Ago
Rust - dev branch
11 Years Ago
Root dir