6,606 Commits over 2,192 Days - 0.13cph!
Item name/descriptions spelling/consistency
Fixed default+black beenies being exactly the same
Disable hover over item info preview
Skin picker window closed with escape/tab
Fixed signs not destroying
Fixed takedamage_hit going to all players
Disabled audio.speakers (causing crash)
Just disable Mono mode - because that seems to be the one that's crashing
Somehow managed to introduce a bug while adding one line of code
Include all bundled prefabs in the manifest (should fix high wall placement)
HIgh wooden wall is researchable, loot spawns very rarely
fixed manifest building fuckup
Fixed google analytics spam
Fixed steam inventory schema not using the skins to generate
fixed hat.beenie short name
Fixed player teleport bug/exploit
If booting in mono, switch to stereo mode (hopefully fixes crashes of people with headphones plugged in (unity!))
Updated RustNative (with linux sqlite fix)
Server queries share the gameserver port
Fixed showing PCGamer on menu
Steam Inventory cleanup, refactors
Added InspectorEx base
Fixed ragdolls floating away from where they were
Simplified dirt shader layer
Workshop previews in editor
Workshop import fixes
Added editor cheats (free craft, instant craft, unlock all skins)
Workshop update
Warning if entity broadcasting when it shouldn't
Fixed entities sometimes sending network updates before they're spawned
Allow block rotation for 10 mins after upgrade
Fixed server compile error in ParticleEmitFromParentObject
Don't bother trying to send network updates during loads
Fixed warning
Tweaked player preview brightness