branchrust_reboot/main/ItemSystem2cancel
                         
                     
             
         
     
    
        
19 Commits over 0 Days - ∞cph!
    
    
        
        
        
        
            
            
            
                
                remaininworld, stick probability now handled by projectile instead of ammo item
damage types defined by projectile instead of weapon
projectile velocity defined by weapon instead of item
                
                
                
                
             
         
        
        
            
            
            
                
                Touched up the LootSpawn properties
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Editor hacks to allow EditorGUI.ObjectField to set the searchFilter in the object picker
Automatically add ItemDefinition label to ItemDefinition objects
                
                
                
                
             
         
        
        
            
            
            
                
                Deployable cleanup
Removed item json defs
Removed deployable guides
                
                
                
                
             
         
        
            
            
            
                
                Fixed deploy to entity deployables
                
                
                
                
             
         
        
            
            
            
                
                BaseOven - ignite/extinguish
Can define menu name/desc/icon as a field in the inspector
Fixed item phrases to read from ItemDefinition
                
                
                
                
             
         
        
            
            
            
                
                Campfire use fuel, startup contents
Removed item conditionals, modules, actions
                
                
                
                
             
         
        
        
            
            
            
                
                Cooking
Cooking byproduct
                
                
                
                
             
         
        
        
            
            
            
                
                Added protocol version for player persistant data
Itemid is now hash of item shortname
Fixed default blueprints