userGarry Newmancancel
branchrust_reboot/main/gjn.weaponrefactorcancel

41 Commits over 30 Days - 0.06cph!

10 Years Ago
Trunk merge
10 Years Ago
Deployables are now killed when their floor is destroyed FixedUpdateEvent pushes realm properly PrefabPreProcess keeps seperate lists of client/server prefabs PrefabPreProcess creates an instance of prefabs before processing Added RealmedRemove - A PrefabPreProcess that removes gameobjects/components from itself depending on realm Fixed furnace and fire materials being too shiny Fixed NRE in build privliedge
10 Years Ago
Fixed doors not being demolished properly
10 Years Ago
Merged with trunk
10 Years Ago
Stability system is more stable
10 Years Ago
Weapons are framerate independant again
10 Years Ago
Trunk merge
10 Years Ago
Stripping unused
10 Years Ago
Merge with trunk
10 Years Ago
Fixed NRE when shooting terrain Player "use" trace now uses GameTrace - (more accurate)
10 Years Ago
Fixed building gibs Improved network update queue with different channels
10 Years Ago
Cleaner way to turn maincamera off during loading
10 Years Ago
On listenserver we now create seperate client and server prefabs, instead of using one and trying to simulate networking like a dummy Fixed a bunch of issues with this branch that didn't show up because of the lack of network gap
10 Years Ago
Trunk merge
10 Years Ago
Cleaning up
10 Years Ago
Fixed weapon still active after dying on listenserver
10 Years Ago
Merged to trunk
10 Years Ago
Trunk merge
10 Years Ago
Converted syringe
10 Years Ago
Converted torch
10 Years Ago
Missed prefab
10 Years Ago
Converted bow
10 Years Ago
fixed NRE spam in BaseAnimal
10 Years Ago
Fixed/Changed GiveItem (@zon)
10 Years Ago
Trunk merge
10 Years Ago
Fixed error if duplicate translations Updated a bunch more weapons
10 Years Ago
Converted a bunch of melee weapons/tools to new system
10 Years Ago
Converted deployer
10 Years Ago
Converted planner
10 Years Ago
Merging to trunk
10 Years Ago
Adding dedicated planner tool
10 Years Ago
Converted hammer
10 Years Ago
Converted projectile weapon item to new system Added generic entity signals [ItemIDProperty] attribute can now take a category
10 Years Ago
Merge fixes
10 Years Ago
Trunk merge
10 Years Ago
Implemented limited networking
10 Years Ago
Updated how entities are network spawned, updated with a queue system per player. This allows us to network entities per player, and should also prevent floodouts caused by large snapshots.
10 Years Ago
Merging to trunk
10 Years Ago
Tweaks and fixes
10 Years Ago
Merged to trunk
10 Years Ago
Converted Rock to new HeldEntity system