userGarry Newmancancel
branchrust_reboot/main/radtownscancel

32 Commits over 31 Days - 0.04cph!

10 Years Ago
Reverted procedural map
10 Years Ago
Another radtown Fixed building snapping not working Fixed radtown radiation sphere not being a trigger Added server.radiation (servers can turn off radiation, debugging)
10 Years Ago
Merge fixes Air drop package contains rare items Weapon collections loot spawns
10 Years Ago
Main merge
10 Years Ago
Barrel loot Fixed radiation fuckup Fixed loot respawn times
10 Years Ago
Airdrop uses new loot system Fixed airdrop always dropping into the middle of the map
10 Years Ago
Lootspawn definitions
10 Years Ago
Fixed player motion colliding with triggers Updated radtown_small
10 Years Ago
generate.bat
10 Years Ago
Main merge
10 Years Ago
Fixed "Prevent Build" layer doing nothing
10 Years Ago
Trunk merge
10 Years Ago
Crate prefab
10 Years Ago
Picking up an item from the ground shows pickup notice Tweaked lerp rates Tree entities + Building Blocks have lerp disabled EntityFlag_Toggle component uses UnityEvent Properly mark generated LootSpawn properties as dirty when generating so they save DropUtil adds some angular velocity too
10 Years Ago
Spawn Handler realming
10 Years Ago
Update/merge
10 Years Ago
Loot boxes can be destroyed (and their contents spilled) Loot boxes can be respawnable
10 Years Ago
Debug commands realm
10 Years Ago
Fixed realm error when moving items in the inventory
10 Years Ago
Save loot contents Loot regen Merge fixes
10 Years Ago
Merged with trunk
10 Years Ago
Protocol++
10 Years Ago
LootSpawn generation from existing items Blueprint icon hack Blueprint learning Stopped time resetting to current server time
10 Years Ago
Trunk merge
10 Years Ago
Trunk merge
10 Years Ago
Added player persistant data Blueprints restricted to player's unlock list
10 Years Ago
Loot recipes system
10 Years Ago
Mrege fixes
10 Years Ago
Merged trunk
10 Years Ago
Lootspawn property
10 Years Ago
EntityComponents can define menus too Added basic loot crates to radtown test Changed ResourceContainer to use EntityMenu instead of OnUse
10 Years Ago
Added a shitload of props from the asset store that we intend to be placeholder but will probably never get changed Small radtown scene2prefab