branchrust_reboot/main/radtownscancel

40 Commits over 31 Days - 0.05cph!

9 Years Ago
Reverted procedural map
9 Years Ago
Made terrain tree meshes spawn in OnEnable and despawn in OnDisable (instead of Awake and OnDestroy)
9 Years Ago
Another radtown Fixed building snapping not working Fixed radtown radiation sphere not being a trigger Added server.radiation (servers can turn off radiation, debugging)
9 Years Ago
Added TerrainModifierGenerator editor script Added fast single-pixel fallback if radius is zero to all terrain modifiers Added resolution setup to terrain meta inspector
9 Years Ago
Merge fixes Air drop package contains rare items Weapon collections loot spawns
9 Years Ago
Main merge
9 Years Ago
- Added radtown_small2 scene + prefab - Some placeholder prop material and prefab fixes
9 Years Ago
Barrel loot Fixed radiation fuckup Fixed loot respawn times
9 Years Ago
Airdrop uses new loot system Fixed airdrop always dropping into the middle of the map
9 Years Ago
Added opacity parameter to all terrain modifiers Implemented global pass in all terrain modifiers
9 Years Ago
Added checksum verification on connect
9 Years Ago
Lootspawn definitions
9 Years Ago
Fixed player motion colliding with triggers Updated radtown_small
9 Years Ago
Added "Blocked" terrain topology type Added TerrainTopologySet terrain modifier
9 Years Ago
generate.bat
9 Years Ago
Added checksum to connection approval protobuf
9 Years Ago
Main merge
9 Years Ago
Fixed "Prevent Build" layer doing nothing
9 Years Ago
Added per-instance seed offset to all decor spawners to increase cross-instance spread
9 Years Ago
Trunk merge
9 Years Ago
Crate prefab
9 Years Ago
Picking up an item from the ground shows pickup notice Tweaked lerp rates Tree entities + Building Blocks have lerp disabled EntityFlag_Toggle component uses UnityEvent Properly mark generated LootSpawn properties as dirty when generating so they save DropUtil adds some angular velocity too
9 Years Ago
Spawn Handler realming
9 Years Ago
Update/merge
9 Years Ago
Loot boxes can be destroyed (and their contents spilled) Loot boxes can be respawnable
9 Years Ago
Debug commands realm
9 Years Ago
Fixed realm error when moving items in the inventory
9 Years Ago
Save loot contents Loot regen Merge fixes
9 Years Ago
Merged with trunk
9 Years Ago
Protocol++
9 Years Ago
LootSpawn generation from existing items Blueprint icon hack Blueprint learning Stopped time resetting to current server time
9 Years Ago
Trunk merge
9 Years Ago
Trunk merge
9 Years Ago
Added player persistant data Blueprints restricted to player's unlock list
9 Years Ago
Loot recipes system
9 Years Ago
Mrege fixes
9 Years Ago
Merged trunk
9 Years Ago
Lootspawn property
9 Years Ago
EntityComponents can define menus too Added basic loot crates to radtown test Changed ResourceContainer to use EntityMenu instead of OnUse
9 Years Ago
Added a shitload of props from the asset store that we intend to be placeholder but will probably never get changed Small radtown scene2prefab