branchrust_reboot/main/radtownscancel
                         
                     
             
         
     
    
        
40 Commits over 31 Days - 0.05cph!
    
    
        
            
            
            
                
                Added a shitload of props from the asset store that we intend to be placeholder but will probably never get changed
Small radtown scene2prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                EntityComponents can define menus too
Added basic loot crates to radtown test
Changed ResourceContainer to use EntityMenu instead of OnUse
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Added player persistant data
Blueprints restricted to player's unlock list
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                LootSpawn generation from existing items
Blueprint icon hack
Blueprint learning
Stopped time resetting to current server time
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Save loot contents
Loot regen
Merge fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed realm error when moving items in the inventory
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Loot boxes can be destroyed (and their contents spilled)
Loot boxes can be respawnable 
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Picking up an item from the ground shows pickup notice
Tweaked lerp rates
Tree entities + Building Blocks have lerp disabled
EntityFlag_Toggle component uses UnityEvent
Properly mark generated LootSpawn properties as dirty when generating so they save
DropUtil adds some angular velocity too
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added per-instance seed offset to all decor spawners to increase cross-instance spread
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed "Prevent Build"  layer doing nothing
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added checksum to connection approval protobuf
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added "Blocked" terrain topology type
Added TerrainTopologySet terrain modifier
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed player motion colliding with triggers
Updated radtown_small
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added checksum verification on connect
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added opacity parameter to all terrain modifiers
Implemented global pass in all terrain modifiers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Airdrop uses new loot system
Fixed airdrop always dropping into the middle of the map
 
                
                
                
                
                
             
         
        
            
            
            
                
                Barrel loot
Fixed radiation fuckup
Fixed loot respawn times
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Added radtown_small2 scene + prefab
- Some placeholder prop material and prefab fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge fixes
Air drop package contains rare items
Weapon collections loot spawns
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added TerrainModifierGenerator editor script
Added fast single-pixel fallback if radius is zero to all terrain modifiers
Added resolution setup to terrain meta inspector
 
                
                
                
                
                
             
         
        
            
            
            
                
                Another radtown
Fixed building snapping not working
Fixed radtown radiation sphere not being a trigger
Added server.radiation (servers can turn off radiation, debugging)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made terrain tree meshes spawn in OnEnable and despawn in OnDisable (instead of Awake and OnDestroy)