branchrust_reboot/main/radtownscancel

40 Commits over 31 Days - 0.05cph!

10 Years Ago
Reverted procedural map
10 Years Ago
Made terrain tree meshes spawn in OnEnable and despawn in OnDisable (instead of Awake and OnDestroy)
10 Years Ago
Another radtown Fixed building snapping not working Fixed radtown radiation sphere not being a trigger Added server.radiation (servers can turn off radiation, debugging)
10 Years Ago
Added TerrainModifierGenerator editor script Added fast single-pixel fallback if radius is zero to all terrain modifiers Added resolution setup to terrain meta inspector
10 Years Ago
Merge fixes Air drop package contains rare items Weapon collections loot spawns
10 Years Ago
Main merge
10 Years Ago
- Added radtown_small2 scene + prefab - Some placeholder prop material and prefab fixes
10 Years Ago
Barrel loot Fixed radiation fuckup Fixed loot respawn times
10 Years Ago
Airdrop uses new loot system Fixed airdrop always dropping into the middle of the map
10 Years Ago
Added opacity parameter to all terrain modifiers Implemented global pass in all terrain modifiers
10 Years Ago
Added checksum verification on connect
10 Years Ago
Lootspawn definitions
10 Years Ago
Fixed player motion colliding with triggers Updated radtown_small
10 Years Ago
Added "Blocked" terrain topology type Added TerrainTopologySet terrain modifier
10 Years Ago
generate.bat
10 Years Ago
Added checksum to connection approval protobuf
10 Years Ago
Main merge
10 Years Ago
Fixed "Prevent Build" layer doing nothing
10 Years Ago
Added per-instance seed offset to all decor spawners to increase cross-instance spread
10 Years Ago
Trunk merge
10 Years Ago
Crate prefab
10 Years Ago
Picking up an item from the ground shows pickup notice Tweaked lerp rates Tree entities + Building Blocks have lerp disabled EntityFlag_Toggle component uses UnityEvent Properly mark generated LootSpawn properties as dirty when generating so they save DropUtil adds some angular velocity too
10 Years Ago
Spawn Handler realming
10 Years Ago
Update/merge
10 Years Ago
Loot boxes can be destroyed (and their contents spilled) Loot boxes can be respawnable
10 Years Ago
Debug commands realm
10 Years Ago
Fixed realm error when moving items in the inventory
10 Years Ago
Save loot contents Loot regen Merge fixes
10 Years Ago
Merged with trunk
10 Years Ago
Protocol++
10 Years Ago
LootSpawn generation from existing items Blueprint icon hack Blueprint learning Stopped time resetting to current server time
10 Years Ago
Trunk merge
10 Years Ago
Trunk merge
10 Years Ago
Added player persistant data Blueprints restricted to player's unlock list
10 Years Ago
Loot recipes system
10 Years Ago
Mrege fixes
10 Years Ago
Merged trunk
10 Years Ago
Lootspawn property
10 Years Ago
EntityComponents can define menus too Added basic loot crates to radtown test Changed ResourceContainer to use EntityMenu instead of OnUse
10 Years Ago
Added a shitload of props from the asset store that we intend to be placeholder but will probably never get changed Small radtown scene2prefab