5,292 Commits over 2,345 Days - 0.09cph!
Reverted previous changes (sorry guys not ready, maybe next patch)
Merged Facepunch.Unity changes
Nicer initialization
Server address + Server name for integration
Fixed getting server list from the wrong place
Jenkinsfile with MakeNetworkShare
Loading screen no longer using SceneToPrefab
Map no longer using SceneToPrefab
Added Translate.TokenisedPhrase
Throw warning when generating phrases if two keys with different values
Added game tip explaining how to open inventory if opened less than x times
Added showgametip, hidegametip (for modders)
Update phrases from static Translate.Phrase's
Fixed bed description
Fixed bandana description
Fixed minnows description
Fixed small stocking description
Fixed Research Paper description
Manifest commands for holmzy
Fixed some blurry UI issues
Network++
Save++
Made how to open inventory, how to open crafting less annoying
reset achievement hud on server connect
Reset game tips on connect
Removed OnStatsRefreshed debug info
Fixed map showing when playing demo
Fixed skin errors when playing demo
Increased LeanTween limits
Renamed Loot Box to Gambling Box
Facepunch.Steamworks v0.7
Stripped P2P stuff
Player voice chat is done via the server
Network Protocol ++
Added BaseNetworkable.GetConnectionsWithin( vec, float ) (used with SendInfo)
Run server for staging branch if running with -staging command line
Try setting the appid via SetEnv
Show Report Button on death screen
Attacker name more faithful to ingame name on report page
Undoing staging branch shit that we no longer need (yay)
AI Fake UserId's are all under 10000000
Fixed AI showing up in cheat report
Fixed suicide showing cheat report button
Feedback fixes, warnings when it goes wrong
Fixed shopping cart link not working
Fixed debug build on staging app
Report/Feedback fix (fingers crossed)
Fixed banned user check being slow with 20,000 banned users
Potentially fixed bandana crafting issues