userGarry Newmancancel
branchrust_reboot/maincancel

5,292 Commits over 2,345 Days - 0.09cph!

11 Years Ago
Updated protocol version, servers now listed on master server
11 Years Ago
Protocol roll
11 Years Ago
Linux = all 64bit Windows Server = all 64bit
11 Years Ago
OSX is 64bit
11 Years Ago
Module message (client -> server)
11 Years Ago
Refactoring, simplification
11 Years Ago
More refactoring - this one breaks everything :)
11 Years Ago
Refactoring item system for simplicity
11 Years Ago
WorldItem (and deployable) now spawns, networks properly
11 Years Ago
Networking now provides own UIDs
11 Years Ago
Visibilty managers Visibility Subscribers Visibility groups Snapshots on join
11 Years Ago
Client inventory is now networked Make Net.IsServer/IsClient proper - they basically return whether we're running a server, or running a client. Will return false if we're doing neither (like if we're in the menu)
11 Years Ago
Shit server names
11 Years Ago
Didn't save until I exited - empty prefab
11 Years Ago
Big server browser changes, still pending a lot of stuff, but is functional Added DroidSandMono - it's a monospaced font for situations where we need one (Roboto don't do one) Fleshed out steam library further
11 Years Ago
Server Browser fixes
11 Years Ago
Menu Tweaking
11 Years Ago
Server browser functions (incomplete)
11 Years Ago
server_console prefab was BULLSHIT (!)
11 Years Ago
Brute debugging
11 Years Ago
Still crashing with no gfx card, retrying
11 Years Ago
Server crash - following a hunch
11 Years Ago
Added server console window for -batchmode mode
11 Years Ago
Server now calls EndAuthSession when client disconnects
11 Years Ago
Client disconnect -> back to main menu CancelAuthTicket for client Added Empty scene to build settings
11 Years Ago
Replace SSOA with AO - which is much much faster
11 Years Ago
Fixed not being able to re-join server Simplified connection auth calls
11 Years Ago
This shouldn't have been checked in
11 Years Ago
Splashscreen/Icon
11 Years Ago
More filename fixes
11 Years Ago
Filename fixes
11 Years Ago
Copy pre-reqs
11 Years Ago
These don't get copied to the right place on compile - so removing and manually copying the required files over
11 Years Ago
Added prereq folder - for libraries that need to be added to builds
11 Years Ago
Lets not open the folder every compile
11 Years Ago
Fixes for compiling, added compile all
11 Years Ago
Added Water
11 Years Ago
Adding a buttload of image effects that we will want, to make sure we have and retain support from the ground up. Player position smoothing (the player's shadow is stuttery because it's un-smoothed)
11 Years Ago
Added a few trees to testlevel
11 Years Ago
Added 3D context menus Fixed server using Update on Player Had to add a hack to dfGUIManager line 1111 to get 3D gui's to be interactive :(
11 Years Ago
Possiblish 64bit fix
11 Years Ago
Removed debug
11 Years Ago
Missing from previous commit
11 Years Ago
Campfire now works as designed Loot panel works as designed Particles now spawnable via prefabs folder WorldItems now use Tick system to update item (0.5s) ItemActions can now have clientside functions Fixed player position overriding when local
11 Years Ago
'Using' now opens menus as you would expect
11 Years Ago
Entity position ticking (no lerp yet)
11 Years Ago
Added ticker class, to help us avoid using Update or Coroutines (which are slow with 100,000+ objects) Fixed fireplace/box etc not spawning properly
11 Years Ago
IFDEF'd Steam stuff, made the game work without Steam in editor (optionally) entering game is faster now Fixed player prefab eyes
11 Years Ago
Fixed client connect message not getting through properly
11 Years Ago
Receive and use player's tick