7 Commits over 0 Days - ∞cph!
Remove HasActive guard for value property on Slider as it prevents value change events when dragging the slider
Hide the entire map field in the lobby settings when Map Select mode is set to Hidden for a game. This fixes it just showing "Map" with nothing underneath in this mode.
Fix list add button sometimes missing
Fix PropertySheet warnings
Game Settings now support choices with a Value and a Name so that the actual ConVar value can be separated from how it is displayed in the dropdown box
Merge branch 'master' of github.com:Facepunch/sbox
Fix soundscapes still playing when they shouldn't
Delete dota healthbar SFM code that plagued the IToolService and ISource2Engine
Dock Error List in default layout
Validate valid game setting before loading from cookie
Defer setting values for replicated ConVars received from server info (#464)
* Defer setting values for replicated ConVars received from server info until the ConVars are added from the game client-side. This fixes connecting clients not having replicated ConVar values set correctly (because the ConVar doesn't exist at the time they receive them.)
* Set replicated ConVar values after AddConVar to avoid parent/child ConVar default value mis-match and ensure value is set client-side
* Simplify by just sending the initial replicated ConVar values message after the game assembly will have been loaded
* Fix case where value would be overriden by an old one
Ensure that the max players slider in the lobby settings is correctly positioned when initialized
Add world mapping as default to shader api
Add toolvis modes to shader api so it's actually visible in hammer
Fix toon shader not compiling & recompile
Recompile base shader so tool vis modes work on it
Fix Client.FetchGameRankAsync by passing an int into TaskSource, it seems like this int is never used although it may have once been, re-evaluate that later
Merge branch 'master' of github.com:Facepunch/sbox
Add global:: to EnsureSufficientExecutionStack statement
Unused Junk
Merge branch 'master' into localization
Client reloads localization files if one changes
Load localization files property in game
Refactor
Can get a list of languages
Add language selection to settings
Add Panel.LanguageChanged(), update labels when language changes
Strip out a bunch of unused language stuff from engine
Change cl_language to language, make it save
Menu localization tests