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38 Commits over 0 Days - ∞cph!

2 Years Ago
Fix merge
2 Years Ago
Merged new-shader-api Disabled transform structured buffer by default, will be reenabled soon Update base.vfx with the base from standard.vfx Fix regression where entities base properties were getting stomped Added 'Particle Effect' property to phys_lengthconstraint No more putting particle system entity inside of the constraint in Hammer. https://files.facepunch.com/rubat/1b1811b1/AAUUMM6PIy.png pallet - wip pallet - tweaks pallet - blue and red skins New Clothing Piece! - Leather Gloves New leather gloves and also some quick changes to the Long white gloves clothing file! So now it's in the glove section in the character menu! Merge branch 'master' into refactor_everything
2 Years Ago
Remove IRuntimeAsset Move IUninheritable to Sandbox.System
2 Years Ago
Add IUninheritable
2 Years Ago
Fix OverrideCompilerIdentifier getting overridden 🙈 Update compile
2 Years Ago
Fix tests
2 Years Ago
Test fixes
2 Years Ago
When uploading game, consolidate dlls so we don't need a base.dll
2 Years Ago
Check header version when loading assets
2 Years Ago
Add CreateAsset options for GameResource types Remove a bunch of unused p4 stuff Remove a bunch more unused p4 stuff -AssetTargetGameRoot isn't ever going to be used Don't store CResourceAssetTypeInfo on ResourceCompilerCentext, just store the data we need (extensions + compiler name) Pass InitializeCompilerForFilename to c#, expose some of IResourceCompilerContext Cleanup ManagedResourceCompiler
2 Years Ago
Fold Sandbox.Decals into DecalSystem Ignore convar duplicate change callback warning
2 Years Ago
ClassName StringToken cleanup Ignore setting Model keyvalue - since it should have been handled in engine
2 Years Ago
IIconProvider AnimEntity is AnimatedEntity
2 Years Ago
Reorganise base addon Delete old reverb track
2 Years Ago
Delete killfeed from base
2 Years Ago
Remove Crosshair stuff in base (we shouldn't be handling this)
2 Years Ago
Move Assets/ to Resources/ Remove ScreenShake, CameraModifier (this isn't stuff we should be providing solutions to imo)
2 Years Ago
Move DecalDefinition to Engine
2 Years Ago
Rename AssetLibrary Add ResourceLibrary, Make Resource.Get internal Move Clothing to engine, create ClothingContainer, Remove Clothing.All
2 Years Ago
Warn if [Description] attribute used when it could have been automatically applied, fix duplicate instances being applied GameResource cleanups
2 Years Ago
Classname => ClassName
2 Years Ago
Remove duplicate DescriptionAttribute
2 Years Ago
Move DefaultValue out of Internal
2 Years Ago
DefaultValue codegen complains if you're using the attribute when you don't need to
2 Years Ago
Move Hammer namespace to SandboxEditor
2 Years Ago
Hammer.Skip to HideInEditor, Hammer.SkipProperty to Hammer.HideProperty
2 Years Ago
Rename IsNearlyEqual to AlmostEqual
2 Years Ago
Add providers to PropertyAttribute
2 Years Ago
Move Hammer.MinMax to MinMax
2 Years Ago
Delete MaterialIcon Remove LibraryAttribute.Alias - Add [Alias] Fix all those icons Fix DebugOverlay.Sphere order in ExplosionEntity Fix ModelExtension
2 Years Ago
Delete IAsset Delete Global.Lobby TypeLibrary expose TypeDescription Move DisplayInfo to Sandbox.Reflection
2 Years Ago
Remove obsolete Engine Version++
2 Years Ago
Skipping some hotloading Hardcode hotload logging for now
2 Years Ago
ConCmd, ConVar refactor Route convars via engine
2 Years Ago
Fixed tools.refresh not being called Fix ToolAttribute Fix extra includes Refactor
2 Years Ago
Move to properties Always show a hotload finish, even if it did nothing Fix "Server Hotload Hotload Started!
2 Years Ago
Fix some entity properties not being set
2 Years Ago
Revert "Oops." This reverts commit 118f47b98e04f7f95d67f4b8a7b057a1751a86c9.