userGarry Newmancancel
branchsbox/soundscape3cancel

6 Commits over 0 Days - ∞cph!

2 Years Ago
Soundscape System cleanup
2 Years Ago
Strip out c++ soundscape Cleaning Up Clean up SoundscapeRadiusEntity
2 Years Ago
Move Event attribute to System Add DebugOverlay dropdown https://files.facepunch.com/garry/f2f9a78b-ca10-4947-9f5e-7862c37e5d86.png Add [DebugOverlay]
2 Years Ago
Rename DrawMaterialIcon to DrawIcon Soundscape debug overlay
2 Years Ago
Move FontManager, TextManager to Sandbox.Engine.dll TextManager.Tick Share TextFlag Add DrawText, MeasureText to Draw2d - matches Widget Painter NativeEngine.ICVar -> g_pCVar Fix Sentry SDK obsolete WithScope Add debugoverlay callback
2 Years Ago
Fix startup error if GameResource defined in tools Class editor Inspector cleanups Add SoundHandle.SetSoundFile Here's a bunch of ambient loops Create core.ambient - template for soundscape sounds Fix Resource.Get exception when null Add alternate constructor for SphereAtrribute Stop sound previews from playing when exiting an AssetPicker Trigger asset.reload event on asset changed AssetPicker doesn't use the bind system Soundscape files Fix startup error if GameResource defined in tools Class editor Inspector cleanups Add SoundHandle.SetSoundFile