16 Commits over 0 Days - ∞cph!
Remove soundevents folder
Protocol++ because Sound class changed, SoundHandle changed from a struct to a class
Merge SoundSystem into Sound
Delete old soundstack
Remove unused
Recompile mixgraph
Remove unused
Remove more unused
Completely remove SoundEventGuid_t
Move CAudioStream_Attached to CAudioStreamManaged
Remove unused
Initialize Sound.Listener
Add SoundHandle.StartSubVoice
SoundEvent.UI is obeyed
EditorUtility sound plays are 2d by default
Remove unused
Fix stopping/fading out sound immediately after play not stopping the sound
Fix editor tools, lock MainVoiceList when adding/editing
Fix soundstream to use new system
Delete soundopsystem, soundevent, soundstack system
Move spatialize and distance falloff to c#
Unbind all the soundop stuff
Bind some low level sound classes
Lets process voices in c# instead of the soundop system