branchsbox/soundsystemcancel

16 Commits over 0 Days - ∞cph!

4 Months Ago
Fix sound errors
4 Months Ago
Remove soundevents folder
4 Months Ago
Protocol++ because Sound class changed, SoundHandle changed from a struct to a class
4 Months Ago
Merge SoundSystem into Sound
4 Months Ago
Delete old soundstack Remove unused Recompile mixgraph Remove unused Remove more unused
4 Months Ago
Completely remove SoundEventGuid_t
4 Months Ago
Move CAudioStream_Attached to CAudioStreamManaged
4 Months Ago
Remove unused Initialize Sound.Listener Add SoundHandle.StartSubVoice SoundEvent.UI is obeyed EditorUtility sound plays are 2d by default
4 Months Ago
Remove unused Fix stopping/fading out sound immediately after play not stopping the sound
4 Months Ago
Fix editor tools, lock MainVoiceList when adding/editing
4 Months Ago
Remove unused
4 Months Ago
Fix soundstream to use new system
4 Months Ago
Delete soundopsystem, soundevent, soundstack system
4 Months Ago
Move spatialize and distance falloff to c#
4 Months Ago
Unbind all the soundop stuff
4 Months Ago
Bind some low level sound classes Lets process voices in c# instead of the soundop system