branchsbox/soundsystemcancel

16 Commits over 0 Days - ∞cph!

11 Months Ago
Fix sound errors
11 Months Ago
Remove soundevents folder
11 Months Ago
Protocol++ because Sound class changed, SoundHandle changed from a struct to a class
11 Months Ago
Merge SoundSystem into Sound
11 Months Ago
Delete old soundstack Remove unused Recompile mixgraph Remove unused Remove more unused
11 Months Ago
Completely remove SoundEventGuid_t
11 Months Ago
Move CAudioStream_Attached to CAudioStreamManaged
11 Months Ago
Remove unused Initialize Sound.Listener Add SoundHandle.StartSubVoice SoundEvent.UI is obeyed EditorUtility sound plays are 2d by default
11 Months Ago
Remove unused Fix stopping/fading out sound immediately after play not stopping the sound
11 Months Ago
Fix editor tools, lock MainVoiceList when adding/editing
11 Months Ago
Remove unused
11 Months Ago
Fix soundstream to use new system
11 Months Ago
Delete soundopsystem, soundevent, soundstack system
11 Months Ago
Move spatialize and distance falloff to c#
11 Months Ago
Unbind all the soundop stuff
11 Months Ago
Bind some low level sound classes Lets process voices in c# instead of the soundop system