userGarry Newmancancel

8,237 Commits over 2,649 Days - 0.13cph!

11 Years Ago
Fixed NRE in Planner+Guide.UpdateComponent
11 Years Ago
Moved Coherent new MouseEventData() - so it's created in Start instead of the constructor
11 Years Ago
If CoherentUILibrary.CreateViewContext returns null, try to MarkContentCorrupt
11 Years Ago
Fixed NRE
11 Years Ago
Fixed cursor tooltips not showing for players
11 Years Ago
Notices for poison, bleeding, cold, dehydrated, drowning, freezing, hot, starving and wet
11 Years Ago
Added P2P networking Made voice chat use P2P networking Made voice chat work Players chatting move their mouths http://files.facepunch.com/garry/2014/October/02/1412257825.mp4 protocol++
11 Years Ago
Wolves and Bears now attack Generisized GameSignal stuff Protocol++
11 Years Ago
Fixed hammer world model prefab Demolish weapons are now more/less proficient towards different building levels Slowed rock attack time Rock does less damage
11 Years Ago
Updated steam libraries for dedicated server
11 Years Ago
Don't report [EAC] Authed when they've just been kicked Reject joins with obviously invalid steamids
11 Years Ago
Fixed connecting from server list (changed with steamworks_net)
11 Years Ago
Updated steam libraries to sdk 1.31
11 Years Ago
Fixed burlap trousers again
11 Years Ago
Fixed playercounts in server list (wasn't reading tags properly) Recompiled plugins (for andre)
11 Years Ago
Removed SteamNative - changed to Steamworks.Net - this could hurt for a day or two
11 Years Ago
Fixed compile error
11 Years Ago
Reverted changes to TerrainCollisionTrigger - cuz it didn't fix shit
11 Years Ago
Added radiation effects to camera Added geiger sounds
11 Years Ago
AI - Ignore disabled colliders Fixed AI gathering around the spot where a player died.. forever Fixed dead and disconnected players not getting removed from the server
11 Years Ago
Updated cave test prefab/scene
11 Years Ago
Made TerrainCollisionTrigger derive from TriggerBase (should fix the player respawn fuckups)
11 Years Ago
Removed options from main menu
11 Years Ago
Moved scale bones on player_model Fixed burlap_trousers prefab
11 Years Ago
Added rotation lerp mode 2
11 Years Ago
Fixed burlap_trousers missing skinnedMeshRenderer
11 Years Ago
Added ankle/spine scale bones to player_model Added unused Removed LODGroup from root of burlap_trousers Fixed skinnedmultimeshes deleting the renderers when prefab build isn't specifically like the others
11 Years Ago
Allow blueprints to override their item's name Foundation Blueprint now shows up as a more generic "Building plan" in the craft list Placeholder blueprint icons
11 Years Ago
Fixed radiation on wolf monument Added random radiation monument
11 Years Ago
Legacy branch
11 Years Ago
Show warnigns in a different block
11 Years Ago
Made health/calories UI more like legacy Crafting progress bar no longer continues behind cancel button
11 Years Ago
Fixed slippy terrain (give terrain a generic physic material)
11 Years Ago
Radiation now works properly Fixed bolt rifle etc not working on local builds Started re-working the vitals UI to be more significant
11 Years Ago
d3d9 compiler didn't like this all being in one line
11 Years Ago
Updated SteamNative
11 Years Ago
Windows Build
11 Years Ago
ambiguous call to overloaded function
11 Years Ago
Windows Build
11 Years Ago
Replaced Log2f with a macro
11 Years Ago
Windows Build
11 Years Ago
Wrong VS version !
11 Years Ago
Windows Build
11 Years Ago
Fudging
11 Years Ago
Windows Build
11 Years Ago
Windows Build
11 Years Ago
Windows Build
11 Years Ago
Added RustNative Startup Check
11 Years Ago
Windows Build
11 Years Ago
Added RustNative_VersionCheck