19,240 Commits over 3,898 Days - 0.21cph!
For now: MarkSurroundingBoundsDirty
Add ModelEntity.EnableHitboxes
Add ModelEntity.SurroundingBoundsMode
Add ModelEntity.AddCollisionLayer/RemoveCollisionLayer
ModelEntity default to CollisionLayer.Solid
Create SurroundingBoundsType.cs
Update collisionproperty.def
Removed SetupPhysicsFromUnscaledModel
Debug Shit
Merge branch 'master' of sbox
Create citizen hitboxes
Add CollisionGroup.Prop
Fixed semiauto physics box size
DevCamera oobb highlight rotate properly
Trace is MASK_ALL by default
Merge branch 'master' of sbox
Lock render thread when hotloading
Scoreboard update, centered - open on tap
Highlight local player in scoreboard
Ugc Editor, on item created callback
Merge pull request #494 from kamyker/k9-on-ws-item-created
UgcEditor.SubmitAsync, on item created callback
Add game managed UGC Items
Updated comment
Fix Typo
Merge pull request #509 from ambid17/feature/game-managed-ugc
Add game managed UGC Items
Added PlayerInfo which is a way to network the players and generic attributes for use for things like the scoreboard
Added scoreboard poc
Fixed exception getting Label.SelectionStart before it has a textBlock
No scrolling with OverflowMode.Hidden
Addons can use regex
Mouse input obeys overflow rules
Console stacktrace, code jumping
Re-add menu_reload
Move DevTools
Fixed doubleclick going to active instad of hovered
Fixed TextEntry errors
Added RobotoMono
Ingame console wip
Open outgame console with F1 (for now)
Test compile fix
Menu System cleanup
ci: Forget caching for now
Base KillFeed https://files.facepunch.com/garry/a14a8884-0495-4c79-a28d-d1e67ca35f61.jpg
Fixed compile errors with multiple classes using ClientCommand
Added Game.PlayerDisconnected( player, reason )
ClientCommand generated overload functions copy accesibility
Join/Disconnect notices in chat
Cleaning
Don't compile addons on code changed if they're not active
Added Compiler.BuildAsync
MenuSystem doesn't use addon system, creates its own compiler
Fixed Panels not hotloading (readonly fucked me again)
If we start compiling the main menu as soon as possible it'll be done by the time the rest of the engine is ready to go
Text entry blur on escape
Merge branch 'master' of sbox
Fixed errors when recreating game
Moved menu to its own context
Fixed text measuring fuckups
Scale min/max width/height
Enable UI scaling by default (need to make this configurable)
Fixed text getting cut off
Invalidate styles on screen size changed
Don't try to render panels without any styles
Added Emoji translator
TextEntry can replace :emoji: as you type
TextEntry fires an onsubmit on enter
Base Chat Box
Don't register console commands when loading the menu (I need to sort this fucking shit out)
Clean up texture loading
Can load texture "avatar:<steamid>" to load a steam avatar (also avatarbig: and avatarsmall:)
Interop: for resource types add CopyStrongHandle - which creates a new StongHandle pointing to the exact same resource
When making cursor visible, put it in the same position it was when it went invisible
Fix UI not blocking mouse wheel when pointer-events