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19,241 Commits over 3,898 Days - 0.21cph!

4 Years Ago
Fix UI not blocking mouse wheel when pointer-events
4 Years Ago
Show player count on game icons Don't allow closing the main menu when not in a game Added Panel.FindRootPanel() Fixed .Focus() logic fuckup Added GameScreen Better Focus() logic
4 Years Ago
Moving fpsw to engine Steam CallResults GameLobby Disconnect if gamemode didn't load Remove debug Added Lobby.GameServerSteamId Added lobbylist command Friend callbacks
4 Years Ago
whitelist System.Private.CoreLib/System.IO.Path.* Fixed a bunch of props scale +physhull Fixed client not forwarding commands to server Spawnmenu list props, spawn command
4 Years Ago
Dev notice cleanup
4 Years Ago
Fixed border color Modern spawnmenu style
4 Years Ago
Deleting vrad exes Cursor is enabled if pointer-events enabled on any (visible) child
4 Years Ago
Renaming addons
4 Years Ago
Background image baseline Stylesheet renames Merge branch 'master' of sbox
4 Years Ago
Spawnmenu mockup ProjectGen automatically add *.scss under *.cs
4 Years Ago
Menu cleanup Create Build-Tools.bat ProjectGen better ignoring These addons don't need code Can access code folder via FileSystem FileSystem.Mount/Unmount silently ignore nulls Moved stylesheets next to classes Throw if trying to add rootpanel more than once Delete.Delete doesn't need to call base sbox addon
4 Years Ago
Startup Timing Sped up generators, but this is all gonna have to be reviewed, probably needs to be threaded
4 Years Ago
Fixed exception when disconnecting
4 Years Ago
Add Rect3D AsyncSetTextureData2 doesn't need TextureConfig AsyncSetTextureData2 uses Rect3D Texture cleanup Added NativeEngine.CTextureDesc Interop: using [asref] when returning from native doesn't try to return a ref Bind RenderDevice.GetTextureDesc Add Texture.Width, Height, ImageFormat
4 Years Ago
Basic image loading Fixed scroll direction
4 Years Ago
Mouse wheel scrolling basics
4 Years Ago
some ui_ debug convars Remove F_STENCIL_MASKING from ui shaders Added NativeRect Bind RenderContext.SetScissorRect UI overflow != visible scissor culls
4 Years Ago
Cull panels if overflow != visible
4 Years Ago
Text tweak Panel children sorting Friend list ordering Fixed redrawing text for no reason Update baseaccess.txt Classes use HashSet Design tweaks
4 Years Ago
Friend List
4 Years Ago
Update steam_api64.dll Adding Facepunch.Steamworks steam_client forwards steam callbacks, so we don't have to fuck about with shit Remove old manual steam stuff and use fpsw instead
4 Years Ago
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4 Years Ago
API Tests
4 Years Ago
Steam client callbacks
4 Years Ago
Steam Client boilerplate
4 Years Ago
UserData + Replicated Convar binds
4 Years Ago
Cleaning up
4 Years Ago
ui_text shader alpha fudge
4 Years Ago
DeleteChildren can trigger outro's too
4 Years Ago
Update Sandbox.Test to use preview packages Fixed multiple nested &selectors not always working
4 Years Ago
Tweaked transition behaviour, so we can transition from "current" height etc
4 Years Ago
Added :outro selector, which a panel will set on deletion, and will delete properly after transitions are finished
4 Years Ago
Added :intro selector - which is automatically added for the first frame of a panel's life - allowing easy creation of intro transitions
4 Years Ago
Hotreload using mat_compileshaders instead of mat_reloadshaders ScreenQuad with margin Update Margin.cs moving UI materials into addon Fixed crash in CTextureManagerDx11 Added TextShadow to UI tests Updated shaders Box shadow tests, fixes ui_cssbox cleanup
4 Years Ago
Pass the transform matrix to the shader
4 Years Ago
Detect change and launch shader recompile from C#
4 Years Ago
Placeholder dev_notice_add for sam to add progress
4 Years Ago
Added RealTimeUntil Fixed console commands not always working in menu Made dev notices more generic (so we can use them for shader compiles) Fixed layout propogation
4 Years Ago
Matrix.Identity fix Added transform property Transform rendering wip Transform transitions
4 Years Ago
Bind Matrix Add RenderContext.SetMatrix Remove unused Add Rect.Center
4 Years Ago
Added Style.SkipTransitions
4 Years Ago
Menu system hotloads
4 Years Ago
F keys are game buttons, run binds even when in the menu ui UI test cleanup
4 Years Ago
Dedicated server console output now kicks ass
4 Years Ago
Restore and Save the predicted vars from c++ around simulation
4 Years Ago
Update sandbox.entity.def Merge branch 'master' of sbox
4 Years Ago
LastButton prediction fixes Added Time.Tick
4 Years Ago
Fixed dedicated server errors Don't bother with the assetlist right now
4 Years Ago
Alternate replication attributes, Net, NetPredicted, NetLocal and NetLocalPredicted Write the other network var groups
4 Years Ago
Added SbDataTable Bind DataTable Move network data get/set to DataTable object Fix citizen walk speed not networked Merge branch 'master' of sbox Fixed dark outline around text