userGarry Newmancancel

19,538 Commits over 3,990 Days - 0.20cph!

4 Years Ago
Adding prerequisite folder
4 Years Ago
Make sure Time is updated properly for the ticks Merge branch 'master' of sbox
4 Years Ago
Throw a nicer exception if default surface not found Untangle filesystem
4 Years Ago
Overlay console cubemaps
4 Years Ago
Fix shiny eyebrows Status update when menu recompiles Limit max size of text block texture
4 Years Ago
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4 Years Ago
Force Garry's Controversial Spacing in addons Use mathlib for noise NoiseTest entity
4 Years Ago
Fix crazy errors on missing entity type
4 Years Ago
Screenshake on shoot
4 Years Ago
Added CameraModifier Expose Easing functions Added Noise.Perlin Added Perlin and Random screenshakes
4 Years Ago
fix sandbox gun Missing entity type is a warning, not an exception dm_yard latest Rust asset fixes Stripping a bunch of alyx stuff from the fgd
4 Years Ago
Fix crash in CQColorImage::mouseReleaseEvent Fix some rust assets Merge branch 'master' of sbox
4 Years Ago
Rust structure models Fixed ModelDoc crashes (caused by having . in lod/mesh names) Prop scale fixes Chainfence tweak Merge branch 'master' of sbox
4 Years Ago
Try to send entity RPCs only to players that have the entity in their PVS
4 Years Ago
Allow placing weapons in hammer Use custom inventory Fix GiveAmmo Ammo/Weapon pickup sounds Respawn map placed weapons
4 Years Ago
Move Form to Base TextEntry blink slower Fixed NetList not dirtying GameScreen closer Added Game.PostLevelLoaded SetParent allows bone number < 0, treats it as no bone Added Entity.Transform setter Call PostSpawnGroupLoad from engine Sounds Update game names Update dm_yard Merge branch 'master' of sbox
4 Years Ago
Shader Build
4 Years Ago
Can change map name
4 Years Ago
Property Binding Allow access to System.DateTime Move text alignment logic to Label Label.GetCaretRect works with text-align right Label.GetLetterAt works properly with text-align: right Added UITests for TextEntry and TextAlign
4 Years Ago
Devcam, hit hitboxes Allow bigger blur Instant Focus
4 Years Ago
Update API Don't try to reload if we're full
4 Years Ago
Add dm_yard default gamemode to sandbox Debug list active games
4 Years Ago
Handle replicated vars a little bit differently if not in game Game Screen work Merge branch 'master' of sbox
4 Years Ago
Fixed RPC codegen when using virtual/override
4 Years Ago
Tweak footstep sound events
4 Years Ago
Renamed FollowEntity to SetParent Merge branch 'master' of sbox Added SetParent overload which takes the bone id
4 Years Ago
Making HotloadResult Json friendly
4 Years Ago
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4 Years Ago
Should fix XSS mentioned in #32
4 Years Ago
Add StringTable.Contains Add FileWatch.OnChangedFile AssetList automatically adds all .scss files Renamed AssetList to NetworkAssetList Merge branch 'master' of sbox
4 Years Ago
Reduce shotgun reload time Gamemode title
4 Years Ago
Use ClassInfo.Title for gamemode title in rich presence Also provide gamename Move DebugOverlay to Utility/ Don't add yourself to the friends list DebugInfo on friends list Remove debug Fixed NRE when sending replicated vars with NULL values Network the server's lobby Merge branch 'master' of sbox
4 Years Ago
Fixed OnReloadFinish not being called on predicted player Shotgun partial reload animations Hide HUD if devcamera is active Take Ammo from SMG on fire test ammo
4 Years Ago
pump shotgun Network TimeSincePrimaryAttack,TimeSinceSecondaryAttack
4 Years Ago
v_rust_shotgun
4 Years Ago
Move drone/modular vehicle into entities/, lowercase filenames
4 Years Ago
Added Camera.Deactivated DevCamera adds devcamera class to HUD when activated Hide HUD if devcamera class Remember devcamera overlay status (per session) Merge branch 'master' of sbox
4 Years Ago
shotgun worldmodel anims/holdtypes
4 Years Ago
Fixed exception on spawn rust_shotgun
4 Years Ago
attack anims, brass eject pistol ejectbrass particles Allow BaseCarriable a go at the PlayerAnimator (to choose holdtype etc)
4 Years Ago
Use SMG assets
4 Years Ago
SMG sounds
4 Years Ago
Better worldmodel physics for pistol + smg
4 Years Ago
SMG viewmodel Merge branch 'master' of sbox
4 Years Ago
rust_smg source Fixed all weapons being visible on equip Weapons use bonemerge on parent Added bones to pistol for bonemerge Ignore this warning, it's now wrong smg worldmodel setup smg _rough textures smg worldmodel finish
4 Years Ago
Tweaks
4 Years Ago
animgraph_editor to sbox_game Added Always Evaluate node to state machine animgraph Add System.Convert.ToInt32 to access Update BaseCarriable.cs Update pistol viewmodel anims
4 Years Ago
Ammo fixes
4 Years Ago
NetRead/NetWrite can try to handle unregistered NetworkClass Create NetList.cs Add IPlayerCamera, allow weapons to modify the camera Fix warning Update pistol animgraph
4 Years Ago
Add AttributeUsage to Replication vars Support replicate array types Hand textures