19,450 Commits over 3,959 Days - 0.20cph!
Main Menu Background is now an object in the main menu. This makes our lives a bit simpler here.
Added server.start <LevelName> - which you can call from the main menu (client doesn't auto join yet)
Added Empty scene - I couldn't find an easier way to just clear all entities (except for DontDestoy ones)
Changed bow to not import materials
TODO: NO MODELS SHOULD HAVE EMBEDDED MATERIALS!
Refactored viewmodel loading to fit in the new prefab system
Speed controlled by CBasePlayer
Added PlayerWalkMovement - based on the first person controller in the new samples
Added client input route
Heartbeats to server
Input now uses the popup at the start of the game. If you don't like it you can suck my cock.
Seperated some of the classes to CL_ SV_ and shared
Fix crash if steam isn't running
network debug statistics prefab
Proper messaging where appropriate
ifdef'd where appropriate
Refactoring
Protolib now defines message id's
Fixed bootstrap setting client/server mode the wrong way around
Warning on connecting to server without Steam Client (instead of just crashing)
Fixed burnable item config not being found
Save player inv, metabolism
Entity networking
Entity saving/loading to protobuffers
Native libraries (I don't know what to do with the mac one)
WIP Replacing RustLib with something a bit more generic so it can be re-used in other projects