19,240 Commits over 3,898 Days - 0.21cph!
Better decal system bindings wip
Adding decalgamesystem.cpp to server
Create decalgamesystem.def
Bullet hole decal
Surface describe decal
DoBulletImpact also drops a decal
Bind PhysicsImpactSound
PhysSurfaceProperties.UpdateSounds
C_OP_WorldTraceConstraint.m_bDecayBounce default to true
Added SurfaceExtension in addon code, with DoBulletImpact
Rand.FromArray returns default if array in null
Default impact effect
Gun makes surface impact effects
Support min/max/group in fgd kv
Update to net 5.0.2
Merge branch 'master' of sbox
Don't even bother with surfaceproperties.vsurf
Don't bother building surfacepropertyeditor now it's useless
Citizen ragdoll use flesh surface
Insector: set as active session when window becomes active
Adding a bunch of default surfaces
Added TraceResult.Surface
Added CPhysSurfaceProperties.UpdatePhysics
Update Crate
Add sensible defaults to surface.fgd
WalkController uses tr.Surface.Friction
Load all surface assets on game start
Merge branch 'master' of sbox
Bind g_pVPhysics2
IPhysSurfaceProperty.AddProperty
Convert CVPhysics2SurfaceProperyManager to use our list instead of the vsurf list
Surface property creation debug code
Make tub crate use custom created surface property
Pitch/Volume random in sound.fgd
Added AssetTypes to inspectorapp
File save wildcard uses type
Compile asset on save
Inspector: file name in titlebar
Save this shit as json
Update baseaccess.txt
When compiling data object, only compile the data section
Fixed sound event volume constructor
Sounds open in inspector
Load sounds
Can put sounds anywhere, not just in sounds/
rust_pistol cleanup
Add inspector tool
Property Frame
Property keys from fdg, save, load
Sound/Surface datadesc
AssetTypes
Key Bindings
Inspector gets data type from extension
Use CResourceCompilerKV3 to compile
Register SoundPicker
Cleanup
Switch datatypes menu
App rename
Add toolutils2 to sbox game
Don't commit
fgd keyvalues can define type of editor for property
Merge branch 'master' of sbox
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Make toolvismode available even if we're not in dev/tool mdoe
Delete codegen files
Fixed CodeGen adding multiple groups of `usings` to one file
CodeGen - don't write syntax trees to disk now we can view them in VS
Merge branch 'master' of sbox
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Remove 14 more particle initializers
Fxed particle effects
Add qcontrols to sbox_game
Don't commit these
Merge branch 'master' of sbox
reduce grid line severity in curve editor
Further particle init decimation
Particle Editor Emitter cleanup
Should fix bot_add
Particle Editor reloadable stylesheet
Started fucking over the particle editor
Merge branch 'master' of sbox
Fixed styles now we have transform-offset
Clamp works even if min and max are the wrong way around
Fix transform matrix not being popped if the panel had no children
Added Length.Lerp with no dimension
Added translatex, translatey
Added transform-origin
Added Camera.LastFieldOfView
translatex, translatey
Border color opacity fix
Name tags
Fixed crash on changelevel
Forward convars from menu to client
Added debug_playercontroller
Conver type conversion uses string.ToType()
Fixed Color.Lerp being internal
Unstucking
Viewmodel FOV is controlled by viewmodel
autocomplete is a MenuCmd
Added Global.IsListenServer
Added Player.IsListenServerHost
Added Player.HasPermission( string )
Made Command abstract
Fix NRE
Allow listen server hosts to run protected commands
Replicated vars codegen etc
Merge branch 'master' of sbox
Fixed menu commands not working
Each context has its own ConsoleSystem
Merge branch 'master' of sbox
Cleanup
Replicated vars via stringtable
Tweaked double jump noclip
ConVar/Cmd cleanup pass
Merge branch 'master' of sbox
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Better place to call IFrameUpdate
physbeam update
Fix weapons creating HUD elements for other players :S
Merge branch 'master' of sbox
View rect in ViewDesc
Add a bunch of properties to transitions
Delete unused
Zoom viewport and ingame UI in console
Merge branch 'master' of sbox
Ingame console thread safety
Added Trace.UseHitboxes()