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9 Commits over 0 Days - ∞cph!

2 Months Ago
corrected skin constraint update maths - added skin constraint gizmos
2 Months Ago
burst cloth - moved skin constraint updates to IJobParallelForTransform to stop mainthread waiting for previous jobs (even though we only need read-only access, it doesn't know that) - fixed retrieval of bone data for player preview case
2 Months Ago
added skin constraints to left him as well
2 Months Ago
burstcloth - made skin constraint editing less messy
2 Months Ago
burstcloth - added skin constraints to allow explicit separation from defined points on skinned mesh without needing projected collision - works alongside collision constraints, but allows solving explicit issues like knee clipping without having to rely fully on it - applied to hazmat prefab, also reset bone positions
2 Months Ago
burstcloth - fixed siblings applying too much force as they were being iterated twice in different directions (this was increasingly unstable with higher numbers of substeps and constraint iterations)
2 Months Ago
configured prefab for cloth collision adjustment - tunic bone chains also lifted up
2 Months Ago
added field to burstcloth to control how the collision rays are projected towards the origin
3 Months Ago
burst cloth constraints tell you if you mess up the min/max constraint order