branchrust_reboot/main/FrontierHazmat/burst_clothcancel

25 Commits over 0 Days - ∞cph!

27 Days Ago
corrected skin constraint update maths - added skin constraint gizmos
27 Days Ago
burst cloth - moved skin constraint updates to IJobParallelForTransform to stop mainthread waiting for previous jobs (even though we only need read-only access, it doesn't know that) - fixed retrieval of bone data for player preview case
27 Days Ago
added skin constraints to left him as well
27 Days Ago
burstcloth - made skin constraint editing less messy
27 Days Ago
burstcloth - added skin constraints to allow explicit separation from defined points on skinned mesh without needing projected collision - works alongside collision constraints, but allows solving explicit issues like knee clipping without having to rely fully on it - applied to hazmat prefab, also reset bone positions
28 Days Ago
burstcloth - fixed siblings applying too much force as they were being iterated twice in different directions (this was increasingly unstable with higher numbers of substeps and constraint iterations)
29 Days Ago
configured prefab for cloth collision adjustment - tunic bone chains also lifted up
29 Days Ago
added field to burstcloth to control how the collision rays are projected towards the origin
33 Days Ago
Added back in pouch/satchel constraints (got nuked somehow)
33 Days Ago
Skeleton updates Mesh lods skinning/setup Burst Cloth controllers lod out
34 Days Ago
Skinning updates, burst cloth tweaks
34 Days Ago
Tunic rig/burst cloth setup, still WIP
35 Days Ago
Pouch/Satchel rig/burst cloth setup
35 Days Ago
Belt pelt constraints setup Added mantle/head back into prefab
35 Days Ago
Bone retarget on belt pelt bones
35 Days Ago
Added root bone above belt pelts Setup burst cloth for belt pelts
35 Days Ago
Added belt pelts to skeleton/prefab
36 Days Ago
burst cloth constraints tell you if you mess up the min/max constraint order
36 Days Ago
Updated backpack pelt constraints
36 Days Ago
Frontier bag cloth material
36 Days Ago
Backpack pelt constraints
36 Days Ago
Updated model Updated backpack settings
36 Days Ago
Backpack/Backpack Pelts setup
36 Days Ago
Added body mesh back into prefab
36 Days Ago
Updated frontier hazmat rig, skeleton definition & prefabs (just backpack for now)