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11 Commits over 0 Days - ∞cph!

Today
BC: separated origin adjustments between crawling and incapacitated wounded states - stop cloth getting caught around the head when incapacitated, while trying to minimize clipping (local gravity towards feet rather than orientating to world gravity)
Today
BC: handling null player properly in teleport check (player preview)
Today
BC: bone transforms and bone states reset with player teleports (including mount/dismounting) and also reset with extreme single-frame angle changes - stops cloth freaking out when you switch seats that are facing opposite directions (pedaltrike is the main offender) - exposed LastTeleportTime in BaseMovement for this
Yesterday
quick lerp on burstcloth length modifier, reduces jerky behaviour when changing between different modifiers
Yesterday
reduced length scaling on dracula cape when ducked and mounted to 0.9
Yesterday
adjusted MaxOriginDelta values on cape burstcloth to match similar assets
Yesterday
fixed negative scale on dracula cape worldmodel collider
3 Days Ago
merge from ghost_sheet_fixes
8 Days Ago
merge from Halloween24/ghost_sheet_fixes - fixed sheet exploding when mounting - other small config changes to help collision and mounting movement
10 Days Ago
removed WaterVisibilityTrigger from xmas dungeon cell prefabs
10 Days Ago
removing WaterVisibilityTrigger from all halloween procedural dungeon cell prefabs and set it to not spawn a christmas dungeon