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14 Commits over 0 Days - ∞cph!

53 Days Ago
BC: fixing cloth flinging away with large rotation changes - changed rotation origin to use player model transform's rotation, rather than its rotation field, as it depicts body root rotation better - made collision distance thresholds tunable and brought it down on the dracula cape due to its bone density - brought the floor up on the dracula cape damping curve slightly
54 Days Ago
wearables do proper bone retargetting in the skin viewer - fixes issues with dracula cape bones not retargetting and extending the render bounds by an insane amount (appearing invisible)
55 Days Ago
reduce root motion strength on dracula cape BC assets (visually feels about the same, but less likely to explode on vehicles)
58 Days Ago
BC: separated origin adjustments between crawling and incapacitated wounded states - stop cloth getting caught around the head when incapacitated, while trying to minimize clipping (local gravity towards feet rather than orientating to world gravity)
58 Days Ago
BC: handling null player properly in teleport check (player preview)
58 Days Ago
BC: bone transforms and bone states reset with player teleports (including mount/dismounting) and also reset with extreme single-frame angle changes - stops cloth freaking out when you switch seats that are facing opposite directions (pedaltrike is the main offender) - exposed LastTeleportTime in BaseMovement for this
59 Days Ago
quick lerp on burstcloth length modifier, reduces jerky behaviour when changing between different modifiers
59 Days Ago
reduced length scaling on dracula cape when ducked and mounted to 0.9
59 Days Ago
adjusted MaxOriginDelta values on cape burstcloth to match similar assets
59 Days Ago
fixed negative scale on dracula cape worldmodel collider
2 Months Ago
merge from ghost_sheet_fixes
2 Months Ago
merge from Halloween24/ghost_sheet_fixes - fixed sheet exploding when mounting - other small config changes to help collision and mounting movement
2 Months Ago
removed WaterVisibilityTrigger from xmas dungeon cell prefabs
2 Months Ago
removing WaterVisibilityTrigger from all halloween procedural dungeon cell prefabs and set it to not spawn a christmas dungeon