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14 Commits over 0 Days - ∞cph!

9 Months Ago
BC: fixing cloth flinging away with large rotation changes - changed rotation origin to use player model transform's rotation, rather than its rotation field, as it depicts body root rotation better - made collision distance thresholds tunable and brought it down on the dracula cape due to its bone density - brought the floor up on the dracula cape damping curve slightly
9 Months Ago
wearables do proper bone retargetting in the skin viewer - fixes issues with dracula cape bones not retargetting and extending the render bounds by an insane amount (appearing invisible)
9 Months Ago
reduce root motion strength on dracula cape BC assets (visually feels about the same, but less likely to explode on vehicles)
10 Months Ago
BC: separated origin adjustments between crawling and incapacitated wounded states - stop cloth getting caught around the head when incapacitated, while trying to minimize clipping (local gravity towards feet rather than orientating to world gravity)
10 Months Ago
BC: handling null player properly in teleport check (player preview)
10 Months Ago
BC: bone transforms and bone states reset with player teleports (including mount/dismounting) and also reset with extreme single-frame angle changes - stops cloth freaking out when you switch seats that are facing opposite directions (pedaltrike is the main offender) - exposed LastTeleportTime in BaseMovement for this
10 Months Ago
quick lerp on burstcloth length modifier, reduces jerky behaviour when changing between different modifiers
10 Months Ago
reduced length scaling on dracula cape when ducked and mounted to 0.9
10 Months Ago
adjusted MaxOriginDelta values on cape burstcloth to match similar assets
10 Months Ago
fixed negative scale on dracula cape worldmodel collider
10 Months Ago
merge from ghost_sheet_fixes
10 Months Ago
merge from Halloween24/ghost_sheet_fixes - fixed sheet exploding when mounting - other small config changes to help collision and mounting movement
10 Months Ago
removed WaterVisibilityTrigger from xmas dungeon cell prefabs
10 Months Ago
removing WaterVisibilityTrigger from all halloween procedural dungeon cell prefabs and set it to not spawn a christmas dungeon