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14 Commits over 0 Days - ∞cph!

3 Months Ago
BC: fixing cloth flinging away with large rotation changes - changed rotation origin to use player model transform's rotation, rather than its rotation field, as it depicts body root rotation better - made collision distance thresholds tunable and brought it down on the dracula cape due to its bone density - brought the floor up on the dracula cape damping curve slightly
3 Months Ago
wearables do proper bone retargetting in the skin viewer - fixes issues with dracula cape bones not retargetting and extending the render bounds by an insane amount (appearing invisible)
3 Months Ago
reduce root motion strength on dracula cape BC assets (visually feels about the same, but less likely to explode on vehicles)
3 Months Ago
BC: separated origin adjustments between crawling and incapacitated wounded states - stop cloth getting caught around the head when incapacitated, while trying to minimize clipping (local gravity towards feet rather than orientating to world gravity)
3 Months Ago
BC: handling null player properly in teleport check (player preview)
3 Months Ago
BC: bone transforms and bone states reset with player teleports (including mount/dismounting) and also reset with extreme single-frame angle changes - stops cloth freaking out when you switch seats that are facing opposite directions (pedaltrike is the main offender) - exposed LastTeleportTime in BaseMovement for this
3 Months Ago
quick lerp on burstcloth length modifier, reduces jerky behaviour when changing between different modifiers
3 Months Ago
reduced length scaling on dracula cape when ducked and mounted to 0.9
3 Months Ago
adjusted MaxOriginDelta values on cape burstcloth to match similar assets
3 Months Ago
fixed negative scale on dracula cape worldmodel collider
3 Months Ago
merge from ghost_sheet_fixes
3 Months Ago
merge from Halloween24/ghost_sheet_fixes - fixed sheet exploding when mounting - other small config changes to help collision and mounting movement
3 Months Ago
removed WaterVisibilityTrigger from xmas dungeon cell prefabs
3 Months Ago
removing WaterVisibilityTrigger from all halloween procedural dungeon cell prefabs and set it to not spawn a christmas dungeon