branchrust_reboot/main/Halloween24cancel
32 Commits over 0 Days - ∞cph!
Set the down limit on the dracula cape to 70 to match other wearables, fixes 3p player not bending over fully while it's equipped
BC: fixing cloth flinging away with large rotation changes
- changed rotation origin to use player model transform's rotation, rather than its rotation field, as it depicts body root rotation better
- made collision distance thresholds tunable and brought it down on the dracula cape due to its bone density
- brought the floor up on the dracula cape damping curve slightly
wearables do proper bone retargetting in the skin viewer
- fixes issues with dracula cape bones not retargetting and extending the render bounds by an insane amount (appearing invisible)
Show the full underwear skin for the mummy wraps in the item store
Fioxed cultist deer torch renderer appearing at the wrong size in the item store
Fixed skull rock and baseball bat 3d renders not appearing properly in the item store
reduce root motion strength on dracula cape BC assets (visually feels about the same, but less likely to explode on vehicles)
BC: separated origin adjustments between crawling and incapacitated wounded states
- stop cloth getting caught around the head when incapacitated, while trying to minimize clipping (local gravity towards feet rather than orientating to world gravity)
BC: handling null player properly in teleport check (player preview)
BC: bone transforms and bone states reset with player teleports (including mount/dismounting) and also reset with extreme single-frame angle changes
- stops cloth freaking out when you switch seats that are facing opposite directions (pedaltrike is the main offender)
- exposed LastTeleportTime in BaseMovement for this
quick lerp on burstcloth length modifier, reduces jerky behaviour when changing between different modifiers
reduced length scaling on dracula cape when ducked and mounted to 0.9
adjusted MaxOriginDelta values on cape burstcloth to match similar assets
fixed negative scale on dracula cape worldmodel collider
merge from ghost_sheet_fixes
Remove the WaterVisibilityTrigger from MineDungeon, possibly causing missing water when exiting the halloween dungeons
Fixed halloween candies spawning inside cliffs
When spawning we now check the terrain topology and run a simple raycast to reposition them if the topology is CLIFF or CLIFFSIDE
Also filter out murderers, scarecrows and zombies on the tutorial island
Don't allow halloween/xmas dungeons to spawn on the tutorial island
merge from Halloween24/ghost_sheet_fixes
- fixed sheet exploding when mounting
- other small config changes to help collision and mounting movement
▉▉▇▄▉ ▆▄▍▌▉█▅ ▄▍█▉▊▌ ▅▋▉▄▄██▌█ ▄▊▌ ▉▆▊ ▊▅▄▌▍▇▍ ▇▇█▍█▌▉▆ ▆▄▋▍▊▌▄█ █▌▊▋ ▌▍ ▇▍▍▅██▌▇ ▊ ▊█▆█▅ ▉▅▍▉▆▅▋ ▊▄▊▊▋▉ (▊▉▍ ▇▉ ▄▇▄ █▄▇▇▅█▌ ▇▄███▌ :▍)
HLOD now immediately resolves when the player finishes loading
Show the loading screen before teleporting the player rather than after, should fix players seeing the halloween/xmas dungeon as it loads in
removed WaterVisibilityTrigger from xmas dungeon cell prefabs
removing WaterVisibilityTrigger from all halloween procedural dungeon cell prefabs and set it to not spawn a christmas dungeon
Updated english engine.json file
Halloween dungeon population 1
Can now collect Scarecrow heads with skinning knife
Enabled halloween event
Enabled Scarecrowpopulation
Updated collectables
Added bone collectable
Frank default table craftable
Enabled portals