branchrust_reboot/main/Halloween24cancel

32 Commits over 0 Days - ∞cph!

22 Days Ago
Set the down limit on the dracula cape to 70 to match other wearables, fixes 3p player not bending over fully while it's equipped
23 Days Ago
BC: fixing cloth flinging away with large rotation changes - changed rotation origin to use player model transform's rotation, rather than its rotation field, as it depicts body root rotation better - made collision distance thresholds tunable and brought it down on the dracula cape due to its bone density - brought the floor up on the dracula cape damping curve slightly
24 Days Ago
wearables do proper bone retargetting in the skin viewer - fixes issues with dracula cape bones not retargetting and extending the render bounds by an insane amount (appearing invisible)
24 Days Ago
Show the full underwear skin for the mummy wraps in the item store
24 Days Ago
Fioxed cultist deer torch renderer appearing at the wrong size in the item store
24 Days Ago
Fixed skull rock and baseball bat 3d renders not appearing properly in the item store
24 Days Ago
reduce root motion strength on dracula cape BC assets (visually feels about the same, but less likely to explode on vehicles)
25 Days Ago
protocol++
25 Days Ago
Cherrypicking Helks halloween commits - 106058 106228 106549 106558 106559 106573 106580 106581
28 Days Ago
BC: separated origin adjustments between crawling and incapacitated wounded states - stop cloth getting caught around the head when incapacitated, while trying to minimize clipping (local gravity towards feet rather than orientating to world gravity)
28 Days Ago
BC: handling null player properly in teleport check (player preview)
28 Days Ago
BC: bone transforms and bone states reset with player teleports (including mount/dismounting) and also reset with extreme single-frame angle changes - stops cloth freaking out when you switch seats that are facing opposite directions (pedaltrike is the main offender) - exposed LastTeleportTime in BaseMovement for this
28 Days Ago
quick lerp on burstcloth length modifier, reduces jerky behaviour when changing between different modifiers
28 Days Ago
reduced length scaling on dracula cape when ducked and mounted to 0.9
28 Days Ago
adjusted MaxOriginDelta values on cape burstcloth to match similar assets
29 Days Ago
fixed negative scale on dracula cape worldmodel collider
30 Days Ago
merge from ghost_sheet_fixes
31 Days Ago
Remove the WaterVisibilityTrigger from MineDungeon, possibly causing missing water when exiting the halloween dungeons
32 Days Ago
Fixed halloween candies spawning inside cliffs When spawning we now check the terrain topology and run a simple raycast to reposition them if the topology is CLIFF or CLIFFSIDE
32 Days Ago
Also filter out murderers, scarecrows and zombies on the tutorial island
32 Days Ago
Don't allow halloween/xmas dungeons to spawn on the tutorial island
34 Days Ago
merge from Halloween24/ghost_sheet_fixes - fixed sheet exploding when mounting - other small config changes to help collision and mounting movement
34 Days Ago
▉▉▇▄▉ ▆▄▍▌▉█▅ ▄▍█▉▊▌ ▅▋▉▄▄██▌█ ▄▊▌ ▉▆▊ ▊▅▄▌▍▇▍ ▇▇█▍█▌▉▆ ▆▄▋▍▊▌▄█ █▌▊▋ ▌▍ ▇▍▍▅██▌▇ ▊ ▊█▆█▅ ▉▅▍▉▆▅▋ ▊▄▊▊▋▉ (▊▉▍ ▇▉ ▄▇▄ █▄▇▇▅█▌ ▇▄███▌ :▍)
35 Days Ago
HLOD now immediately resolves when the player finishes loading
35 Days Ago
Show the loading screen before teleporting the player rather than after, should fix players seeing the halloween/xmas dungeon as it loads in
36 Days Ago
removed WaterVisibilityTrigger from xmas dungeon cell prefabs
36 Days Ago
removing WaterVisibilityTrigger from all halloween procedural dungeon cell prefabs and set it to not spawn a christmas dungeon
37 Days Ago
Updated english engine.json file
37 Days Ago
Cherrypicked 106168
38 Days Ago
Halloween dungeon population 1
38 Days Ago
Can now collect Scarecrow heads with skinning knife
38 Days Ago
Enabled halloween event Enabled Scarecrowpopulation Updated collectables Added bone collectable Frank default table craftable Enabled portals