branchrust_reboot/main/Halloween24cancel

32 Commits over 0 Days - ∞cph!

1 Year Ago
Set the down limit on the dracula cape to 70 to match other wearables, fixes 3p player not bending over fully while it's equipped
1 Year Ago
BC: fixing cloth flinging away with large rotation changes - changed rotation origin to use player model transform's rotation, rather than its rotation field, as it depicts body root rotation better - made collision distance thresholds tunable and brought it down on the dracula cape due to its bone density - brought the floor up on the dracula cape damping curve slightly
1 Year Ago
wearables do proper bone retargetting in the skin viewer - fixes issues with dracula cape bones not retargetting and extending the render bounds by an insane amount (appearing invisible)
1 Year Ago
Show the full underwear skin for the mummy wraps in the item store
1 Year Ago
Fioxed cultist deer torch renderer appearing at the wrong size in the item store
1 Year Ago
Fixed skull rock and baseball bat 3d renders not appearing properly in the item store
1 Year Ago
reduce root motion strength on dracula cape BC assets (visually feels about the same, but less likely to explode on vehicles)
1 Year Ago
protocol++
1 Year Ago
Cherrypicking Helks halloween commits - 106058 106228 106549 106558 106559 106573 106580 106581
1 Year Ago
BC: separated origin adjustments between crawling and incapacitated wounded states - stop cloth getting caught around the head when incapacitated, while trying to minimize clipping (local gravity towards feet rather than orientating to world gravity)
1 Year Ago
BC: handling null player properly in teleport check (player preview)
1 Year Ago
BC: bone transforms and bone states reset with player teleports (including mount/dismounting) and also reset with extreme single-frame angle changes - stops cloth freaking out when you switch seats that are facing opposite directions (pedaltrike is the main offender) - exposed LastTeleportTime in BaseMovement for this
1 Year Ago
quick lerp on burstcloth length modifier, reduces jerky behaviour when changing between different modifiers
1 Year Ago
reduced length scaling on dracula cape when ducked and mounted to 0.9
1 Year Ago
adjusted MaxOriginDelta values on cape burstcloth to match similar assets
1 Year Ago
fixed negative scale on dracula cape worldmodel collider
1 Year Ago
merge from ghost_sheet_fixes
1 Year Ago
Remove the WaterVisibilityTrigger from MineDungeon, possibly causing missing water when exiting the halloween dungeons
1 Year Ago
Fixed halloween candies spawning inside cliffs When spawning we now check the terrain topology and run a simple raycast to reposition them if the topology is CLIFF or CLIFFSIDE
1 Year Ago
Also filter out murderers, scarecrows and zombies on the tutorial island
1 Year Ago
Don't allow halloween/xmas dungeons to spawn on the tutorial island
1 Year Ago
merge from Halloween24/ghost_sheet_fixes - fixed sheet exploding when mounting - other small config changes to help collision and mounting movement
1 Year Ago
▉▉▇▄▉ ▆▄▍▌▉█▅ ▄▍█▉▊▌ ▅▋▉▄▄██▌█ ▄▊▌ ▉▆▊ ▊▅▄▌▍▇▍ ▇▇█▍█▌▉▆ ▆▄▋▍▊▌▄█ █▌▊▋ ▌▍ ▇▍▍▅██▌▇ ▊ ▊█▆█▅ ▉▅▍▉▆▅▋ ▊▄▊▊▋▉ (▊▉▍ ▇▉ ▄▇▄ █▄▇▇▅█▌ ▇▄███▌ :▍)
1 Year Ago
HLOD now immediately resolves when the player finishes loading
1 Year Ago
Show the loading screen before teleporting the player rather than after, should fix players seeing the halloween/xmas dungeon as it loads in
1 Year Ago
removed WaterVisibilityTrigger from xmas dungeon cell prefabs
1 Year Ago
removing WaterVisibilityTrigger from all halloween procedural dungeon cell prefabs and set it to not spawn a christmas dungeon
1 Year Ago
Updated english engine.json file
1 Year Ago
Cherrypicked 106168
1 Year Ago
Halloween dungeon population 1
1 Year Ago
Can now collect Scarecrow heads with skinning knife
1 Year Ago
Enabled halloween event Enabled Scarecrowpopulation Updated collectables Added bone collectable Frank default table craftable Enabled portals