userGriglercancel
branchrust_reboot/main/UWSkidoocancel

34 Commits over 61 Days - 0.02cph!

8 Months Ago
split DPV into client/server/shared files
8 Months Ago
Hooked up fuel and health flashing warning lights - they sync up if they're both activated
8 Months Ago
hooked up speedometer and fuel ticks
8 Months Ago
code gen
8 Months Ago
merge from main
8 Months Ago
include steer and pitch inputs to animation, changed client update to have packed vector of inputs
8 Months Ago
re-enabling animation speeds for DPV
8 Months Ago
added sit_dpv mountpose
9 Months Ago
Fixing compile errors, update manifest, fix protobuf definitions, and updating FuelSystem usage to new IFuelSystem interface
10 Months Ago
watersystem handles casts made from underwater properly - no false positives when slightly underwater - able to get a positive result when looking at the surface from underwater
10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
added simple pid implementation for controlling orientation when steering - needs more tuning
10 Months Ago
rolling/pitching with controls
10 Months Ago
fix client defines
10 Months Ago
disabled animation on dpv
10 Months Ago
fixed small gc alloc
10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
- correct WaterFactor handling with eye height - corrected deployable spawn orientation - driving animation with throttle input
10 Months Ago
DPV changes - toggled world collider to represent horizontal character better - drift stabilizing force scales against engine power - some cosmetics toggle with flags
10 Months Ago
correct protobuf entity name - no serialized data yet, so keeping the same field id
10 Months Ago
▌▆▄▉▊ ▍█▌▆ ▇▆▋▄█▍▅▆▄▊ ▇▋▋▅▄▇▇▇▉ (█▋▉ ▌▇▄▌▋ ▊▄ ▌▆▊ ██▉▍▌▌▉▍ ▆▉█▌ ▍▌▅▄▄▆▆ ▉▍▇▉▌█)
10 Months Ago
Merge from main
10 Months Ago
- underwater particle effect systems - maintaining neutral buoyancy and stability forces when body is not sleeping
10 Months Ago
removed unecessary gc alloc in construction socket tests
10 Months Ago
update client dash on load
10 Months Ago
shark not assuming non-vehicle mountables in water are inflatables
10 Months Ago
Merge from main
10 Months Ago
- properly using water level for driving the physics - added protobuf definition - fuel display - simple audio - changed mount pose
10 Months Ago
always applying stability/righting forces when mounted, rather than needing fuel
10 Months Ago
DPV Work - able to submerge and resurface like a sub - steerable, with some artifical damping when turning to improve the feel - simple headlight setup - simple ik hand targets
10 Months Ago
Initial entity setup
10 Months Ago
Merge from main