userGriglercancel
branchrust_reboot/main/UWSkidoocancel

34 Commits over 61 Days - 0.02cph!

10 Months Ago
split DPV into client/server/shared files
11 Months Ago
Hooked up fuel and health flashing warning lights - they sync up if they're both activated
11 Months Ago
hooked up speedometer and fuel ticks
11 Months Ago
code gen
11 Months Ago
merge from main
11 Months Ago
include steer and pitch inputs to animation, changed client update to have packed vector of inputs
11 Months Ago
re-enabling animation speeds for DPV
11 Months Ago
added sit_dpv mountpose
11 Months Ago
Fixing compile errors, update manifest, fix protobuf definitions, and updating FuelSystem usage to new IFuelSystem interface
1 Year Ago
watersystem handles casts made from underwater properly - no false positives when slightly underwater - able to get a positive result when looking at the surface from underwater
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
added simple pid implementation for controlling orientation when steering - needs more tuning
1 Year Ago
rolling/pitching with controls
1 Year Ago
fix client defines
1 Year Ago
disabled animation on dpv
1 Year Ago
fixed small gc alloc
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
- correct WaterFactor handling with eye height - corrected deployable spawn orientation - driving animation with throttle input
1 Year Ago
DPV changes - toggled world collider to represent horizontal character better - drift stabilizing force scales against engine power - some cosmetics toggle with flags
1 Year Ago
correct protobuf entity name - no serialized data yet, so keeping the same field id
1 Year Ago
▌▆▄▉▊ ▍█▌▆ ▇▆▋▄█▍▅▆▄▊ ▇▋▋▅▄▇▇▇▉ (█▋▉ ▌▇▄▌▋ ▊▄ ▌▆▊ ██▉▍▌▌▉▍ ▆▉█▌ ▍▌▅▄▄▆▆ ▉▍▇▉▌█)
1 Year Ago
Merge from main
1 Year Ago
- underwater particle effect systems - maintaining neutral buoyancy and stability forces when body is not sleeping
1 Year Ago
removed unecessary gc alloc in construction socket tests
1 Year Ago
update client dash on load
1 Year Ago
shark not assuming non-vehicle mountables in water are inflatables
1 Year Ago
Merge from main
1 Year Ago
- properly using water level for driving the physics - added protobuf definition - fuel display - simple audio - changed mount pose
1 Year Ago
always applying stability/righting forces when mounted, rather than needing fuel
1 Year Ago
DPV Work - able to submerge and resurface like a sub - steerable, with some artifical damping when turning to improve the feel - simple headlight setup - simple ik hand targets
1 Year Ago
Initial entity setup
1 Year Ago
Merge from main