userGriglercancel
branchrust_reboot/main/UWSkidoocancel

34 Commits over 61 Days - 0.02cph!

10 Months Ago
split DPV into client/server/shared files
10 Months Ago
Hooked up fuel and health flashing warning lights - they sync up if they're both activated
10 Months Ago
hooked up speedometer and fuel ticks
10 Months Ago
code gen
10 Months Ago
merge from main
10 Months Ago
include steer and pitch inputs to animation, changed client update to have packed vector of inputs
10 Months Ago
re-enabling animation speeds for DPV
10 Months Ago
added sit_dpv mountpose
11 Months Ago
Fixing compile errors, update manifest, fix protobuf definitions, and updating FuelSystem usage to new IFuelSystem interface
12 Months Ago
watersystem handles casts made from underwater properly - no false positives when slightly underwater - able to get a positive result when looking at the surface from underwater
12 Months Ago
merge from main
12 Months Ago
merge from main
12 Months Ago
added simple pid implementation for controlling orientation when steering - needs more tuning
12 Months Ago
rolling/pitching with controls
12 Months Ago
fix client defines
12 Months Ago
disabled animation on dpv
12 Months Ago
fixed small gc alloc
12 Months Ago
merge from main
12 Months Ago
merge from main
12 Months Ago
- correct WaterFactor handling with eye height - corrected deployable spawn orientation - driving animation with throttle input
12 Months Ago
DPV changes - toggled world collider to represent horizontal character better - drift stabilizing force scales against engine power - some cosmetics toggle with flags
12 Months Ago
correct protobuf entity name - no serialized data yet, so keeping the same field id
12 Months Ago
▌▆▄▉▊ ▍█▌▆ ▇▆▋▄█▍▅▆▄▊ ▇▋▋▅▄▇▇▇▉ (█▋▉ ▌▇▄▌▋ ▊▄ ▌▆▊ ██▉▍▌▌▉▍ ▆▉█▌ ▍▌▅▄▄▆▆ ▉▍▇▉▌█)
12 Months Ago
Merge from main
12 Months Ago
- underwater particle effect systems - maintaining neutral buoyancy and stability forces when body is not sleeping
12 Months Ago
removed unecessary gc alloc in construction socket tests
12 Months Ago
update client dash on load
12 Months Ago
shark not assuming non-vehicle mountables in water are inflatables
12 Months Ago
Merge from main
12 Months Ago
- properly using water level for driving the physics - added protobuf definition - fuel display - simple audio - changed mount pose
12 Months Ago
always applying stability/righting forces when mounted, rather than needing fuel
12 Months Ago
DPV Work - able to submerge and resurface like a sub - steerable, with some artifical damping when turning to improve the feel - simple headlight setup - simple ik hand targets
12 Months Ago
Initial entity setup
12 Months Ago
Merge from main