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25 Commits over 0 Days - ∞cph!

32 Days Ago
watersystem handles casts made from underwater properly - no false positives when slightly underwater - able to get a positive result when looking at the surface from underwater
32 Days Ago
merge from main
33 Days Ago
merge from main
33 Days Ago
added simple pid implementation for controlling orientation when steering - needs more tuning
34 Days Ago
rolling/pitching with controls
34 Days Ago
fix client defines
34 Days Ago
disabled animation on dpv
34 Days Ago
fixed small gc alloc
34 Days Ago
merge from main
35 Days Ago
merge from main
35 Days Ago
- correct WaterFactor handling with eye height - corrected deployable spawn orientation - driving animation with throttle input
35 Days Ago
DPV changes - toggled world collider to represent horizontal character better - drift stabilizing force scales against engine power - some cosmetics toggle with flags
35 Days Ago
correct protobuf entity name - no serialized data yet, so keeping the same field id
35 Days Ago
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35 Days Ago
Merge from main
38 Days Ago
- underwater particle effect systems - maintaining neutral buoyancy and stability forces when body is not sleeping
38 Days Ago
removed unecessary gc alloc in construction socket tests
38 Days Ago
update client dash on load
38 Days Ago
shark not assuming non-vehicle mountables in water are inflatables
38 Days Ago
Merge from main
38 Days Ago
- properly using water level for driving the physics - added protobuf definition - fuel display - simple audio - changed mount pose
39 Days Ago
always applying stability/righting forces when mounted, rather than needing fuel
39 Days Ago
DPV Work - able to submerge and resurface like a sub - steerable, with some artifical damping when turning to improve the feel - simple headlight setup - simple ik hand targets
39 Days Ago
Initial entity setup
40 Days Ago
Merge from main