userGriglercancel
branchrust_reboot/main/UWSkidoocancel

34 Commits over 61 Days - 0.02cph!

2 Months Ago
split DPV into client/server/shared files
2 Months Ago
Hooked up fuel and health flashing warning lights - they sync up if they're both activated
2 Months Ago
hooked up speedometer and fuel ticks
2 Months Ago
code gen
2 Months Ago
merge from main
3 Months Ago
include steer and pitch inputs to animation, changed client update to have packed vector of inputs
3 Months Ago
re-enabling animation speeds for DPV
3 Months Ago
added sit_dpv mountpose
3 Months Ago
Fixing compile errors, update manifest, fix protobuf definitions, and updating FuelSystem usage to new IFuelSystem interface
4 Months Ago
watersystem handles casts made from underwater properly - no false positives when slightly underwater - able to get a positive result when looking at the surface from underwater
4 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
added simple pid implementation for controlling orientation when steering - needs more tuning
5 Months Ago
rolling/pitching with controls
5 Months Ago
fix client defines
5 Months Ago
disabled animation on dpv
5 Months Ago
fixed small gc alloc
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
- correct WaterFactor handling with eye height - corrected deployable spawn orientation - driving animation with throttle input
5 Months Ago
DPV changes - toggled world collider to represent horizontal character better - drift stabilizing force scales against engine power - some cosmetics toggle with flags
5 Months Ago
correct protobuf entity name - no serialized data yet, so keeping the same field id
5 Months Ago
▌▆▄▉▊ ▍█▌▆ ▇▆▋▄█▍▅▆▄▊ ▇▋▋▅▄▇▇▇▉ (█▋▉ ▌▇▄▌▋ ▊▄ ▌▆▊ ██▉▍▌▌▉▍ ▆▉█▌ ▍▌▅▄▄▆▆ ▉▍▇▉▌█)
5 Months Ago
Merge from main
5 Months Ago
- underwater particle effect systems - maintaining neutral buoyancy and stability forces when body is not sleeping
5 Months Ago
removed unecessary gc alloc in construction socket tests
5 Months Ago
update client dash on load
5 Months Ago
shark not assuming non-vehicle mountables in water are inflatables
5 Months Ago
Merge from main
5 Months Ago
- properly using water level for driving the physics - added protobuf definition - fuel display - simple audio - changed mount pose
5 Months Ago
always applying stability/righting forces when mounted, rather than needing fuel
5 Months Ago
DPV Work - able to submerge and resurface like a sub - steerable, with some artifical damping when turning to improve the feel - simple headlight setup - simple ik hand targets
5 Months Ago
Initial entity setup
5 Months Ago
Merge from main