userGriglercancel
branchrust_reboot/main/UWSkidoocancel

34 Commits over 61 Days - 0.02cph!

22 Days Ago
split DPV into client/server/shared files
23 Days Ago
Hooked up fuel and health flashing warning lights - they sync up if they're both activated
23 Days Ago
hooked up speedometer and fuel ticks
23 Days Ago
code gen
23 Days Ago
merge from main
45 Days Ago
include steer and pitch inputs to animation, changed client update to have packed vector of inputs
46 Days Ago
re-enabling animation speeds for DPV
46 Days Ago
added sit_dpv mountpose
51 Days Ago
Fixing compile errors, update manifest, fix protobuf definitions, and updating FuelSystem usage to new IFuelSystem interface
3 Months Ago
watersystem handles casts made from underwater properly - no false positives when slightly underwater - able to get a positive result when looking at the surface from underwater
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
added simple pid implementation for controlling orientation when steering - needs more tuning
3 Months Ago
rolling/pitching with controls
3 Months Ago
fix client defines
3 Months Ago
disabled animation on dpv
3 Months Ago
fixed small gc alloc
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
- correct WaterFactor handling with eye height - corrected deployable spawn orientation - driving animation with throttle input
3 Months Ago
DPV changes - toggled world collider to represent horizontal character better - drift stabilizing force scales against engine power - some cosmetics toggle with flags
3 Months Ago
correct protobuf entity name - no serialized data yet, so keeping the same field id
3 Months Ago
▌▆▄▉▊ ▍█▌▆ ▇▆▋▄█▍▅▆▄▊ ▇▋▋▅▄▇▇▇▉ (█▋▉ ▌▇▄▌▋ ▊▄ ▌▆▊ ██▉▍▌▌▉▍ ▆▉█▌ ▍▌▅▄▄▆▆ ▉▍▇▉▌█)
3 Months Ago
Merge from main
3 Months Ago
- underwater particle effect systems - maintaining neutral buoyancy and stability forces when body is not sleeping
3 Months Ago
removed unecessary gc alloc in construction socket tests
3 Months Ago
update client dash on load
3 Months Ago
shark not assuming non-vehicle mountables in water are inflatables
3 Months Ago
Merge from main
3 Months Ago
- properly using water level for driving the physics - added protobuf definition - fuel display - simple audio - changed mount pose
3 Months Ago
always applying stability/righting forces when mounted, rather than needing fuel
3 Months Ago
DPV Work - able to submerge and resurface like a sub - steerable, with some artifical damping when turning to improve the feel - simple headlight setup - simple ik hand targets
3 Months Ago
Initial entity setup
3 Months Ago
Merge from main