branchrust_reboot/main/UWSkidoocancel

73 Commits over 1,035 Days - 0.00cph!

17 Days Ago
Merge main -> UWSkidoo
18 Days Ago
Merge main -> UWSkidoo
22 Days Ago
split DPV into client/server/shared files
23 Days Ago
Hooked up fuel and health flashing warning lights - they sync up if they're both activated
23 Days Ago
hooked up speedometer and fuel ticks
23 Days Ago
code gen
23 Days Ago
merge from main
23 Days Ago
23 Days Ago
Changed some DPV textures to make the flashlight reflector work. Renamed plainlight_warm/cold because they weren't being used as such anymore. Setup DPV headlight.
23 Days Ago
Fleshed out the display panel. Added LCD font.
24 Days Ago
edited dpv character animations and edited ik position for hand on its deployed prefab
38 Days Ago
exported edited DPV anims and created ascend/descend anims
39 Days Ago
DPV Beacon light LODs and material/textures Beacon light prefab setup
44 Days Ago
DPV 3rd person animation updated and sit DPV paramameters edited on the playeranimation controller so the anims kick in quicker
45 Days Ago
exported wip on DPV 3rd person animations
45 Days Ago
include steer and pitch inputs to animation, changed client update to have packed vector of inputs
46 Days Ago
set mount pose to sit _DPV on DPV deployed prefab
46 Days Ago
re-enabling animation speeds for DPV
46 Days Ago
added sit_dpv mountpose
47 Days Ago
Protobuf gen etc post-merge
47 Days Ago
Merge main -> UWSkidoo
50 Days Ago
exported/set up dpv anims and added to dpv blendtree playeranimation.controller
51 Days Ago
improved visuals of the glass on the DPV altered texture and materials
51 Days Ago
Fixing compile errors, update manifest, fix protobuf definitions, and updating FuelSystem usage to new IFuelSystem interface
2 Months Ago
Merge from main
3 Months Ago
watersystem handles casts made from underwater properly - no false positives when slightly underwater - able to get a positive result when looking at the surface from underwater
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
added simple pid implementation for controlling orientation when steering - needs more tuning
3 Months Ago
Fix stable buoyancy that I broke in 98860, revert some flag changes
3 Months Ago
Force DPV lights off if player dismounts
3 Months Ago
Client tick now only runs while DPV is on or moving
3 Months Ago
Don't show health info on the DPV if player is mounted
3 Months Ago
Added decay to the DPV, same settings and convars as submarines
3 Months Ago
Fix my timeSinceLastUsed not starting at zero
3 Months Ago
Added auto-surfacing to the DPV - floats to the surface if unused for 10 minutes. Also don't allow up/down input if engine is off
3 Months Ago
Merge main -> UWSkidoo
3 Months Ago
rolling/pitching with controls
3 Months Ago
fix client defines
3 Months Ago
disabled animation on dpv
3 Months Ago
fixed small gc alloc
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
- correct WaterFactor handling with eye height - corrected deployable spawn orientation - driving animation with throttle input
3 Months Ago
DPV changes - toggled world collider to represent horizontal character better - drift stabilizing force scales against engine power - some cosmetics toggle with flags
3 Months Ago
correct protobuf entity name - no serialized data yet, so keeping the same field id
3 Months Ago
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3 Months Ago
Merge from main
3 Months Ago
- underwater particle effect systems - maintaining neutral buoyancy and stability forces when body is not sleeping
3 Months Ago
removed unecessary gc alloc in construction socket tests