branchrust_reboot/main/UWSkidoocancel

73 Commits over 1,035 Days - 0.00cph!

12 Months Ago
Merge main -> UWSkidoo
12 Months Ago
Merge main -> UWSkidoo
1 Year Ago
split DPV into client/server/shared files
1 Year Ago
Hooked up fuel and health flashing warning lights - they sync up if they're both activated
1 Year Ago
hooked up speedometer and fuel ticks
1 Year Ago
code gen
1 Year Ago
merge from main
1 Year Ago
1 Year Ago
Changed some DPV textures to make the flashlight reflector work. Renamed plainlight_warm/cold because they weren't being used as such anymore. Setup DPV headlight.
1 Year Ago
Fleshed out the display panel. Added LCD font.
1 Year Ago
edited dpv character animations and edited ik position for hand on its deployed prefab
1 Year Ago
exported edited DPV anims and created ascend/descend anims
1 Year Ago
DPV Beacon light LODs and material/textures Beacon light prefab setup
1 Year Ago
DPV 3rd person animation updated and sit DPV paramameters edited on the playeranimation controller so the anims kick in quicker
1 Year Ago
exported wip on DPV 3rd person animations
1 Year Ago
include steer and pitch inputs to animation, changed client update to have packed vector of inputs
1 Year Ago
set mount pose to sit _DPV on DPV deployed prefab
1 Year Ago
re-enabling animation speeds for DPV
1 Year Ago
added sit_dpv mountpose
1 Year Ago
Protobuf gen etc post-merge
1 Year Ago
Merge main -> UWSkidoo
1 Year Ago
exported/set up dpv anims and added to dpv blendtree playeranimation.controller
1 Year Ago
improved visuals of the glass on the DPV altered texture and materials
1 Year Ago
Fixing compile errors, update manifest, fix protobuf definitions, and updating FuelSystem usage to new IFuelSystem interface
1 Year Ago
Merge from main
1 Year Ago
watersystem handles casts made from underwater properly - no false positives when slightly underwater - able to get a positive result when looking at the surface from underwater
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
added simple pid implementation for controlling orientation when steering - needs more tuning
1 Year Ago
Fix stable buoyancy that I broke in 98860, revert some flag changes
1 Year Ago
Force DPV lights off if player dismounts
1 Year Ago
Client tick now only runs while DPV is on or moving
1 Year Ago
Don't show health info on the DPV if player is mounted
1 Year Ago
Added decay to the DPV, same settings and convars as submarines
1 Year Ago
Fix my timeSinceLastUsed not starting at zero
1 Year Ago
Added auto-surfacing to the DPV - floats to the surface if unused for 10 minutes. Also don't allow up/down input if engine is off
1 Year Ago
Merge main -> UWSkidoo
1 Year Ago
rolling/pitching with controls
1 Year Ago
fix client defines
1 Year Ago
disabled animation on dpv
1 Year Ago
fixed small gc alloc
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
- correct WaterFactor handling with eye height - corrected deployable spawn orientation - driving animation with throttle input
1 Year Ago
DPV changes - toggled world collider to represent horizontal character better - drift stabilizing force scales against engine power - some cosmetics toggle with flags
1 Year Ago
correct protobuf entity name - no serialized data yet, so keeping the same field id
1 Year Ago
▌▆▄▉▊ ▍█▌▆ ▇▆▋▄█▍▅▆▄▊ ▇▋▋▅▄▇▇▇▉ (█▋▉ ▌▇▄▌▋ ▊▄ ▌▆▊ ██▉▍▌▌▉▍ ▆▉█▌ ▍▌▅▄▄▆▆ ▉▍▇▉▌█)
1 Year Ago
Merge from main
1 Year Ago
- underwater particle effect systems - maintaining neutral buoyancy and stability forces when body is not sleeping
1 Year Ago
removed unecessary gc alloc in construction socket tests