branchrust_reboot/main/UWSkidoocancel

60 Commits over 1,004 Days - 0.00cph!

Yesterday
DPV 3rd person animation updated and sit DPV paramameters edited on the playeranimation controller so the anims kick in quicker
2 Days Ago
exported wip on DPV 3rd person animations
2 Days Ago
include steer and pitch inputs to animation, changed client update to have packed vector of inputs
3 Days Ago
set mount pose to sit _DPV on DPV deployed prefab
3 Days Ago
re-enabling animation speeds for DPV
3 Days Ago
added sit_dpv mountpose
4 Days Ago
Protobuf gen etc post-merge
4 Days Ago
Merge main -> UWSkidoo
7 Days Ago
exported/set up dpv anims and added to dpv blendtree playeranimation.controller
8 Days Ago
improved visuals of the glass on the DPV altered texture and materials
8 Days Ago
Fixing compile errors, update manifest, fix protobuf definitions, and updating FuelSystem usage to new IFuelSystem interface
23 Days Ago
Merge from main
44 Days Ago
watersystem handles casts made from underwater properly - no false positives when slightly underwater - able to get a positive result when looking at the surface from underwater
44 Days Ago
merge from main
44 Days Ago
merge from main
44 Days Ago
added simple pid implementation for controlling orientation when steering - needs more tuning
45 Days Ago
Fix stable buoyancy that I broke in 98860, revert some flag changes
45 Days Ago
Force DPV lights off if player dismounts
45 Days Ago
Client tick now only runs while DPV is on or moving
45 Days Ago
Don't show health info on the DPV if player is mounted
45 Days Ago
Added decay to the DPV, same settings and convars as submarines
45 Days Ago
Fix my timeSinceLastUsed not starting at zero
45 Days Ago
Added auto-surfacing to the DPV - floats to the surface if unused for 10 minutes. Also don't allow up/down input if engine is off
45 Days Ago
Merge main -> UWSkidoo
45 Days Ago
rolling/pitching with controls
46 Days Ago
fix client defines
46 Days Ago
disabled animation on dpv
46 Days Ago
fixed small gc alloc
46 Days Ago
merge from main
46 Days Ago
merge from main
46 Days Ago
- correct WaterFactor handling with eye height - corrected deployable spawn orientation - driving animation with throttle input
47 Days Ago
DPV changes - toggled world collider to represent horizontal character better - drift stabilizing force scales against engine power - some cosmetics toggle with flags
47 Days Ago
correct protobuf entity name - no serialized data yet, so keeping the same field id
47 Days Ago
▌▆▄▉▊ ▍█▌▆ ▇▆▋▄█▍▅▆▄▊ ▇▋▋▅▄▇▇▇▉ (█▋▉ ▌▇▄▌▋ ▊▄ ▌▆▊ ██▉▍▌▌▉▍ ▆▉█▌ ▍▌▅▄▄▆▆ ▉▍▇▉▌█)
47 Days Ago
Merge from main
49 Days Ago
- underwater particle effect systems - maintaining neutral buoyancy and stability forces when body is not sleeping
49 Days Ago
removed unecessary gc alloc in construction socket tests
50 Days Ago
update client dash on load
50 Days Ago
shark not assuming non-vehicle mountables in water are inflatables
50 Days Ago
Merge from main
50 Days Ago
- properly using water level for driving the physics - added protobuf definition - fuel display - simple audio - changed mount pose
50 Days Ago
Increase DPV max mount distance to account for the very silly mount position (required due to mount pose)
50 Days Ago
▄▇▆ ▆▌ ▇▆▉ ▆▊▄▄▆▄ ▍▍▋▊ ▄▉ ▆▄█▊ ▊▄ ▆▅█▌▋▄▄▌█ ▇ ▌▆▋▋▄▅▅▇▆▅ ▄▍▆▋▌▌▇ ▇▋▄ ▍▉▉▌▅▅▄-█▌▍▍█▉▊▄▉ ▌▆█, ▄▌▅█▉▍▇ ▌▋ ▍▌▋▊▄█ █▇▊▍▉ ▍▅▋ █▇▅▊▇ ▊▊▆ ▍▄▌▋▅▋▅ ▄▌ ▌▆▆█▍
50 Days Ago
Changed colour of deploy volume gizmo to purple so it's not the same as the colour for entity bounds
50 Days Ago
always applying stability/righting forces when mounted, rather than needing fuel
50 Days Ago
DPV Work - able to submerge and resurface like a sub - steerable, with some artifical damping when turning to improve the feel - simple headlight setup - simple ik hand targets
51 Days Ago
Minor collider edit
51 Days Ago
Basic vehicle code framework for the DPV as a start to work from. Uses fuel and has fuel interaction, and can throttle forward/back in a basic way
51 Days Ago
- DPV is now a deployable - Added a basic DPV script that inherits from BaseMountable, currently does nothing - DPV models now face Z forward - Added DPV fuel storage entity, not yet functional - Test map edit for DPV dev
51 Days Ago
Fixed buoyancy "save point data" not working if the points only moved, but didn't change