branchrust_reboot/main/UWSkidoocancel

73 Commits over 1,035 Days - 0.00cph!

4 Months Ago
Merge main -> UWSkidoo
4 Months Ago
Merge main -> UWSkidoo
4 Months Ago
split DPV into client/server/shared files
4 Months Ago
Hooked up fuel and health flashing warning lights - they sync up if they're both activated
4 Months Ago
hooked up speedometer and fuel ticks
4 Months Ago
code gen
4 Months Ago
merge from main
4 Months Ago
4 Months Ago
Changed some DPV textures to make the flashlight reflector work. Renamed plainlight_warm/cold because they weren't being used as such anymore. Setup DPV headlight.
4 Months Ago
Fleshed out the display panel. Added LCD font.
4 Months Ago
edited dpv character animations and edited ik position for hand on its deployed prefab
5 Months Ago
exported edited DPV anims and created ascend/descend anims
5 Months Ago
DPV Beacon light LODs and material/textures Beacon light prefab setup
5 Months Ago
DPV 3rd person animation updated and sit DPV paramameters edited on the playeranimation controller so the anims kick in quicker
5 Months Ago
exported wip on DPV 3rd person animations
5 Months Ago
include steer and pitch inputs to animation, changed client update to have packed vector of inputs
5 Months Ago
set mount pose to sit _DPV on DPV deployed prefab
5 Months Ago
re-enabling animation speeds for DPV
5 Months Ago
added sit_dpv mountpose
5 Months Ago
Protobuf gen etc post-merge
5 Months Ago
Merge main -> UWSkidoo
5 Months Ago
exported/set up dpv anims and added to dpv blendtree playeranimation.controller
5 Months Ago
improved visuals of the glass on the DPV altered texture and materials
5 Months Ago
Fixing compile errors, update manifest, fix protobuf definitions, and updating FuelSystem usage to new IFuelSystem interface
6 Months Ago
Merge from main
6 Months Ago
watersystem handles casts made from underwater properly - no false positives when slightly underwater - able to get a positive result when looking at the surface from underwater
6 Months Ago
merge from main
6 Months Ago
merge from main
6 Months Ago
added simple pid implementation for controlling orientation when steering - needs more tuning
6 Months Ago
Fix stable buoyancy that I broke in 98860, revert some flag changes
6 Months Ago
Force DPV lights off if player dismounts
6 Months Ago
Client tick now only runs while DPV is on or moving
6 Months Ago
Don't show health info on the DPV if player is mounted
6 Months Ago
Added decay to the DPV, same settings and convars as submarines
6 Months Ago
Fix my timeSinceLastUsed not starting at zero
6 Months Ago
Added auto-surfacing to the DPV - floats to the surface if unused for 10 minutes. Also don't allow up/down input if engine is off
6 Months Ago
Merge main -> UWSkidoo
6 Months Ago
rolling/pitching with controls
6 Months Ago
fix client defines
6 Months Ago
disabled animation on dpv
6 Months Ago
fixed small gc alloc
6 Months Ago
merge from main
6 Months Ago
merge from main
6 Months Ago
- correct WaterFactor handling with eye height - corrected deployable spawn orientation - driving animation with throttle input
7 Months Ago
DPV changes - toggled world collider to represent horizontal character better - drift stabilizing force scales against engine power - some cosmetics toggle with flags
7 Months Ago
correct protobuf entity name - no serialized data yet, so keeping the same field id
7 Months Ago
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7 Months Ago
Merge from main
7 Months Ago
- underwater particle effect systems - maintaining neutral buoyancy and stability forces when body is not sleeping
7 Months Ago
removed unecessary gc alloc in construction socket tests