branchrust_reboot/main/UWSkidoocancel

48 Commits over 974 Days - 0.00cph!

Today
watersystem handles casts made from underwater properly - no false positives when slightly underwater - able to get a positive result when looking at the surface from underwater
Today
merge from main
Yesterday
merge from main
Yesterday
added simple pid implementation for controlling orientation when steering - needs more tuning
Yesterday
Fix stable buoyancy that I broke in 98860, revert some flag changes
Yesterday
Force DPV lights off if player dismounts
Yesterday
Client tick now only runs while DPV is on or moving
Yesterday
Don't show health info on the DPV if player is mounted
Yesterday
Added decay to the DPV, same settings and convars as submarines
Yesterday
Fix my timeSinceLastUsed not starting at zero
Yesterday
Added auto-surfacing to the DPV - floats to the surface if unused for 10 minutes. Also don't allow up/down input if engine is off
Yesterday
Merge main -> UWSkidoo
2 Days Ago
rolling/pitching with controls
2 Days Ago
fix client defines
2 Days Ago
disabled animation on dpv
2 Days Ago
fixed small gc alloc
2 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
- correct WaterFactor handling with eye height - corrected deployable spawn orientation - driving animation with throttle input
3 Days Ago
DPV changes - toggled world collider to represent horizontal character better - drift stabilizing force scales against engine power - some cosmetics toggle with flags
3 Days Ago
correct protobuf entity name - no serialized data yet, so keeping the same field id
3 Days Ago
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3 Days Ago
Merge from main
6 Days Ago
- underwater particle effect systems - maintaining neutral buoyancy and stability forces when body is not sleeping
6 Days Ago
removed unecessary gc alloc in construction socket tests
6 Days Ago
update client dash on load
6 Days Ago
shark not assuming non-vehicle mountables in water are inflatables
6 Days Ago
Merge from main
6 Days Ago
- properly using water level for driving the physics - added protobuf definition - fuel display - simple audio - changed mount pose
7 Days Ago
Increase DPV max mount distance to account for the very silly mount position (required due to mount pose)
7 Days Ago
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7 Days Ago
Changed colour of deploy volume gizmo to purple so it's not the same as the colour for entity bounds
7 Days Ago
always applying stability/righting forces when mounted, rather than needing fuel
7 Days Ago
DPV Work - able to submerge and resurface like a sub - steerable, with some artifical damping when turning to improve the feel - simple headlight setup - simple ik hand targets
8 Days Ago
Minor collider edit
8 Days Ago
Basic vehicle code framework for the DPV as a start to work from. Uses fuel and has fuel interaction, and can throttle forward/back in a basic way
8 Days Ago
- DPV is now a deployable - Added a basic DPV script that inherits from BaseMountable, currently does nothing - DPV models now face Z forward - Added DPV fuel storage entity, not yet functional - Test map edit for DPV dev
8 Days Ago
Fixed buoyancy "save point data" not working if the points only moved, but didn't change
8 Days Ago
Cherry pick 98396, fixes weather errors in editor on my test map
8 Days Ago
Update manifest and ID, and materials after the rename
8 Days Ago
Rename 'UW Skidoo' to 'DPV' (Diver Propulsion Vehicle) part 2 (Plastic won't allow renaming files inside a folder that's also being renamed at the same time)
8 Days Ago
Rename 'UW Skidoo' to 'DPV' (Diver Propulsion Vehicle)
8 Days Ago
Add an icon for the watercraft
8 Days Ago
Initial entity setup
8 Days Ago
Merge from main
3 Years Ago
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3 Years Ago
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3 Years Ago
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