branchrust_reboot/main/UWSkidoocancel

73 Commits over 1,035 Days - 0.00cph!

7 Months Ago
Merge main -> UWSkidoo
7 Months Ago
Merge main -> UWSkidoo
8 Months Ago
split DPV into client/server/shared files
8 Months Ago
Hooked up fuel and health flashing warning lights - they sync up if they're both activated
8 Months Ago
hooked up speedometer and fuel ticks
8 Months Ago
code gen
8 Months Ago
merge from main
8 Months Ago
8 Months Ago
Changed some DPV textures to make the flashlight reflector work. Renamed plainlight_warm/cold because they weren't being used as such anymore. Setup DPV headlight.
8 Months Ago
Fleshed out the display panel. Added LCD font.
8 Months Ago
edited dpv character animations and edited ik position for hand on its deployed prefab
8 Months Ago
exported edited DPV anims and created ascend/descend anims
8 Months Ago
DPV Beacon light LODs and material/textures Beacon light prefab setup
8 Months Ago
DPV 3rd person animation updated and sit DPV paramameters edited on the playeranimation controller so the anims kick in quicker
8 Months Ago
exported wip on DPV 3rd person animations
8 Months Ago
include steer and pitch inputs to animation, changed client update to have packed vector of inputs
8 Months Ago
set mount pose to sit _DPV on DPV deployed prefab
8 Months Ago
re-enabling animation speeds for DPV
8 Months Ago
added sit_dpv mountpose
8 Months Ago
Protobuf gen etc post-merge
8 Months Ago
Merge main -> UWSkidoo
9 Months Ago
exported/set up dpv anims and added to dpv blendtree playeranimation.controller
9 Months Ago
improved visuals of the glass on the DPV altered texture and materials
9 Months Ago
Fixing compile errors, update manifest, fix protobuf definitions, and updating FuelSystem usage to new IFuelSystem interface
9 Months Ago
Merge from main
10 Months Ago
watersystem handles casts made from underwater properly - no false positives when slightly underwater - able to get a positive result when looking at the surface from underwater
10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
added simple pid implementation for controlling orientation when steering - needs more tuning
10 Months Ago
Fix stable buoyancy that I broke in 98860, revert some flag changes
10 Months Ago
Force DPV lights off if player dismounts
10 Months Ago
Client tick now only runs while DPV is on or moving
10 Months Ago
Don't show health info on the DPV if player is mounted
10 Months Ago
Added decay to the DPV, same settings and convars as submarines
10 Months Ago
Fix my timeSinceLastUsed not starting at zero
10 Months Ago
Added auto-surfacing to the DPV - floats to the surface if unused for 10 minutes. Also don't allow up/down input if engine is off
10 Months Ago
Merge main -> UWSkidoo
10 Months Ago
rolling/pitching with controls
10 Months Ago
fix client defines
10 Months Ago
disabled animation on dpv
10 Months Ago
fixed small gc alloc
10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
- correct WaterFactor handling with eye height - corrected deployable spawn orientation - driving animation with throttle input
10 Months Ago
DPV changes - toggled world collider to represent horizontal character better - drift stabilizing force scales against engine power - some cosmetics toggle with flags
10 Months Ago
correct protobuf entity name - no serialized data yet, so keeping the same field id
10 Months Ago
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10 Months Ago
Merge from main
10 Months Ago
- underwater particle effect systems - maintaining neutral buoyancy and stability forces when body is not sleeping
10 Months Ago
removed unecessary gc alloc in construction socket tests