branchrust_reboot/main/attachment_charmscancel
19 Commits over 30 Days - 0.03cph!
tertiary prefab variants for all remaining charms
pushed-out charm setup for backpack for position testing on other VMs, set blowpie to use pushed-out charm
code support for tertiary charm prefab setup
set attachment anchor on C4 HeldEntity prefab
disable BC on charms when aiming with the homing launcher as the gun moves 100 units away and there's not really an easy way to manage it otherwise
set useFlatBackCharm on viewmodels that need it
setup flatback variants for some other larger charms
BC simulation space delta accounts for root motion strength and MaxOriginDelta as well, also corrected issue with simulation delta accumulation which would only present at high framerates
setup AK to use flatback charms, setup backpack with flatback variant
custom editor for attachments to help joint config
AccessoryItems can store an alternate prefab to optionally use, VM can have `useFlatBackCharm` set to use a more joint-restricted version to avoid clipping
brought length relaxation back up to 1, mistakenly tweaked and caused small clipping
initial BC pass
- revert per-prefab overrides on BC controller, all modifications done on base prefab
- controller setup for low iteration count with low root motion strength