userGriglercancel
branchrust_reboot/main/attachment_charmscancel

19 Commits over 30 Days - 0.03cph!

Today
tertiary prefab variants for all remaining charms
Today
pushed-out charm setup for backpack for position testing on other VMs, set blowpie to use pushed-out charm
Today
code support for tertiary charm prefab setup
Yesterday
set attachment anchor on C4 HeldEntity prefab
Yesterday
disable BC on charms when aiming with the homing launcher as the gun moves 100 units away and there's not really an easy way to manage it otherwise
Yesterday
merge from main
15 Days Ago
set useFlatBackCharm on viewmodels that need it
15 Days Ago
setup flatback variants for some other larger charms
15 Days Ago
BC simulation space delta accounts for root motion strength and MaxOriginDelta as well, also corrected issue with simulation delta accumulation which would only present at high framerates
15 Days Ago
merge from main
16 Days Ago
post-merge compile fix
16 Days Ago
merge from main
16 Days Ago
setup AK to use flatback charms, setup backpack with flatback variant
17 Days Ago
custom editor for attachments to help joint config
17 Days Ago
AccessoryItems can store an alternate prefab to optionally use, VM can have `useFlatBackCharm` set to use a more joint-restricted version to avoid clipping
24 Days Ago
brought length relaxation back up to 1, mistakenly tweaked and caused small clipping
24 Days Ago
initial BC pass - revert per-prefab overrides on BC controller, all modifications done on base prefab - controller setup for low iteration count with low root motion strength
24 Days Ago
codegen
24 Days Ago
merge from main