userGriglercancel
branchrust_reboot/main/attachment_charmscancel

19 Commits over 30 Days - 0.03cph!

2 Months Ago
tertiary prefab variants for all remaining charms
2 Months Ago
pushed-out charm setup for backpack for position testing on other VMs, set blowpie to use pushed-out charm
2 Months Ago
code support for tertiary charm prefab setup
2 Months Ago
set attachment anchor on C4 HeldEntity prefab
2 Months Ago
disable BC on charms when aiming with the homing launcher as the gun moves 100 units away and there's not really an easy way to manage it otherwise
2 Months Ago
merge from main
3 Months Ago
set useFlatBackCharm on viewmodels that need it
3 Months Ago
setup flatback variants for some other larger charms
3 Months Ago
BC simulation space delta accounts for root motion strength and MaxOriginDelta as well, also corrected issue with simulation delta accumulation which would only present at high framerates
3 Months Ago
merge from main
3 Months Ago
post-merge compile fix
3 Months Ago
merge from main
3 Months Ago
setup AK to use flatback charms, setup backpack with flatback variant
3 Months Ago
custom editor for attachments to help joint config
3 Months Ago
AccessoryItems can store an alternate prefab to optionally use, VM can have `useFlatBackCharm` set to use a more joint-restricted version to avoid clipping
3 Months Ago
brought length relaxation back up to 1, mistakenly tweaked and caused small clipping
3 Months Ago
initial BC pass - revert per-prefab overrides on BC controller, all modifications done on base prefab - controller setup for low iteration count with low root motion strength
3 Months Ago
codegen
3 Months Ago
merge from main