userGriglercancel
branchrust_reboot/main/attachment_charmscancel

19 Commits over 30 Days - 0.03cph!

22 Days Ago
tertiary prefab variants for all remaining charms
22 Days Ago
pushed-out charm setup for backpack for position testing on other VMs, set blowpie to use pushed-out charm
22 Days Ago
code support for tertiary charm prefab setup
23 Days Ago
set attachment anchor on C4 HeldEntity prefab
23 Days Ago
disable BC on charms when aiming with the homing launcher as the gun moves 100 units away and there's not really an easy way to manage it otherwise
23 Days Ago
merge from main
36 Days Ago
set useFlatBackCharm on viewmodels that need it
36 Days Ago
setup flatback variants for some other larger charms
36 Days Ago
BC simulation space delta accounts for root motion strength and MaxOriginDelta as well, also corrected issue with simulation delta accumulation which would only present at high framerates
36 Days Ago
merge from main
37 Days Ago
post-merge compile fix
37 Days Ago
merge from main
38 Days Ago
setup AK to use flatback charms, setup backpack with flatback variant
38 Days Ago
custom editor for attachments to help joint config
38 Days Ago
AccessoryItems can store an alternate prefab to optionally use, VM can have `useFlatBackCharm` set to use a more joint-restricted version to avoid clipping
45 Days Ago
brought length relaxation back up to 1, mistakenly tweaked and caused small clipping
45 Days Ago
initial BC pass - revert per-prefab overrides on BC controller, all modifications done on base prefab - controller setup for low iteration count with low root motion strength
45 Days Ago
codegen
45 Days Ago
merge from main