userGriglercancel
branchrust_reboot/main/attachment_charmscancel

19 Commits over 30 Days - 0.03cph!

43 Days Ago
tertiary prefab variants for all remaining charms
43 Days Ago
pushed-out charm setup for backpack for position testing on other VMs, set blowpie to use pushed-out charm
43 Days Ago
code support for tertiary charm prefab setup
44 Days Ago
set attachment anchor on C4 HeldEntity prefab
44 Days Ago
disable BC on charms when aiming with the homing launcher as the gun moves 100 units away and there's not really an easy way to manage it otherwise
44 Days Ago
merge from main
57 Days Ago
set useFlatBackCharm on viewmodels that need it
57 Days Ago
setup flatback variants for some other larger charms
57 Days Ago
BC simulation space delta accounts for root motion strength and MaxOriginDelta as well, also corrected issue with simulation delta accumulation which would only present at high framerates
57 Days Ago
merge from main
58 Days Ago
post-merge compile fix
58 Days Ago
merge from main
59 Days Ago
setup AK to use flatback charms, setup backpack with flatback variant
59 Days Ago
custom editor for attachments to help joint config
59 Days Ago
AccessoryItems can store an alternate prefab to optionally use, VM can have `useFlatBackCharm` set to use a more joint-restricted version to avoid clipping
2 Months Ago
brought length relaxation back up to 1, mistakenly tweaked and caused small clipping
2 Months Ago
initial BC pass - revert per-prefab overrides on BC controller, all modifications done on base prefab - controller setup for low iteration count with low root motion strength
2 Months Ago
codegen
2 Months Ago
merge from main