branchrust_reboot/main/attachment_charmscancel
20 Commits over 92 Days - 0.01cph!
Added a placeholder charm selector to the skin selector box in the crafting screen
Added support for adding arbitrary PropRenderers to the Icon Geneartor manifest (very hacky, needs some cleanup)
Convert AccessoryManager into a singleton scriptable object
Add a new AccessoryItem class, derives from SteamInventoryItem, basically a skin that points to a charm prefab
Convert spawning processes into GameManager so we can use pooling
Store a selected charm per item in PlayerPrefs, similar to how we store the selected skin per item
ak charm anchor position tweak
backpack charm texture updates
temp playground.charms scene
AccessoryManager prefab wip implementation
Frogboot charm art assets & prefab setup
System uses burst cloth instead of unity physics
Set up generic circle charm with burst cloth
Baseline from hackweek prototype