branchrust_reboot/main/attachment_charmscancel

64 Commits over 182 Days - 0.01cph!

Yesterday
merge from main
5 Days Ago
Removed example charms from accessory manager
5 Days Ago
Fixed broken materials in backpacks and parental advisory charms Re-cached viewmodel textures, fixing the NRE Resized backpack texture sizes
5 Days Ago
brought length relaxation back up to 1, mistakenly tweaked and caused small clipping
5 Days Ago
initial BC pass - revert per-prefab overrides on BC controller, all modifications done on base prefab - controller setup for low iteration count with low root motion strength
5 Days Ago
codegen
5 Days Ago
merge from main
21 Days Ago
merge from main
31 Days Ago
Added a button to clear the current attachment
32 Days Ago
Added an Attachment label, use this to populate the Icon Renderer
32 Days Ago
Fix missing attachment slot on manager Add ownership check to Picker
32 Days Ago
Update attachment visibility if player changes perspective
33 Days Ago
set most weapons to 0.75 charm scale
33 Days Ago
Don't show the world version of an attachment if we're in first person (it was floating in the air)
33 Days Ago
Improved world space rotator, slowed down rotation lerp so we get a little bit of easing
33 Days Ago
Merge from main
33 Days Ago
moer charm attachment points
34 Days Ago
lots more charm attachment points
36 Days Ago
a lot more weapons charm setup
37 Days Ago
homing missile launcher, hmlmg, handmade smg, hcr, hunting bow, ice assault rifle, krieg shotgun, l96
37 Days Ago
charm initial setup on ar, blowpipe, blunderbuss, bolt, comp bow, crossbow, custom smg, dbs, dragon rocket launcher, eoka, flamethrower
37 Days Ago
charms cleanup, fixed jittering issue, rotated and scaled better, tweaked AR position
39 Days Ago
Make charms field private on viewmodel
39 Days Ago
Adjust grid on full screen dialog
39 Days Ago
Load fix Fix escape not closing attachment screen
39 Days Ago
Basic flow for swapping out attachments at any time via inventory screen
39 Days Ago
Unsaved 3p rotator changes
39 Days Ago
more cleanup of charms folder, rebuilt prefabs of both v and w ,first pass on w
40 Days Ago
updated charms ids and updated skins list
40 Days Ago
more charms folder tidy
40 Days Ago
Added a super simple 3rd person rotation component for attachments
40 Days Ago
Cull the third person attachment at 10m
40 Days Ago
Convert remaining attachments to prefab variants
40 Days Ago
Spawn attachments in 3rd person Turn off burst cloth for now Start converting all attachments into a single prefab variant for easier management long term
41 Days Ago
merge from main
44 Days Ago
Add a temp Change attachment button in the inventory
44 Days Ago
Add skin ownership check Mark all accessories as unlocked by instruments dlc for testing
44 Days Ago
FreeCraft editor option now makes the craft button in the UI always enabled Attachments are now stored with the item (like a skin) so they travel with the item
44 Days Ago
Merge from main
45 Days Ago
more folder cleanup
45 Days Ago
tidied up charms folde a little, added new sequential steam ids
47 Days Ago
merge from main
54 Days Ago
Move all charms to the 20k range temporarily to limit conflicts
54 Days Ago
Merge from main
3 Months Ago
Icon commit pt 2
3 Months Ago
Icon commit pt 1
3 Months Ago
Added a placeholder charm selector to the skin selector box in the crafting screen Added support for adding arbitrary PropRenderers to the Icon Geneartor manifest (very hacky, needs some cleanup)
3 Months Ago
Convert AccessoryManager into a singleton scriptable object Add a new AccessoryItem class, derives from SteamInventoryItem, basically a skin that points to a charm prefab Convert spawning processes into GameManager so we can use pooling Store a selected charm per item in PlayerPrefs, similar to how we store the selected skin per item
3 Months Ago
Merge from main
5 Months Ago
ak charm anchor position tweak