branchrust_reboot/main/attachment_charmscancel

20 Commits over 92 Days - 0.01cph!

16 Days Ago
Icon commit pt 2
16 Days Ago
Icon commit pt 1
16 Days Ago
Added a placeholder charm selector to the skin selector box in the crafting screen Added support for adding arbitrary PropRenderers to the Icon Geneartor manifest (very hacky, needs some cleanup)
16 Days Ago
Convert AccessoryManager into a singleton scriptable object Add a new AccessoryItem class, derives from SteamInventoryItem, basically a skin that points to a charm prefab Convert spawning processes into GameManager so we can use pooling Store a selected charm per item in PlayerPrefs, similar to how we store the selected skin per item
17 Days Ago
Merge from main
3 Months Ago
ak charm anchor position tweak
3 Months Ago
mp5 charm setup
3 Months Ago
Updated charm list
3 Months Ago
AK charm setup
3 Months Ago
backpack charm texture updates
3 Months Ago
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3 Months Ago
fuzz tweaks
3 Months Ago
temp playground.charms scene
3 Months Ago
Backpack charms
3 Months Ago
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3 Months Ago
AccessoryManager prefab wip implementation
3 Months Ago
merge from main
3 Months Ago
Frogboot charm art assets & prefab setup
4 Months Ago
System uses burst cloth instead of unity physics Set up generic circle charm with burst cloth
4 Months Ago
Baseline from hackweek prototype