branchrust_reboot/main/attachment_charmscancel

57 Commits over 151 Days - 0.02cph!

12 Days Ago
merge from main
22 Days Ago
Added a button to clear the current attachment
23 Days Ago
Added an Attachment label, use this to populate the Icon Renderer
23 Days Ago
Fix missing attachment slot on manager Add ownership check to Picker
23 Days Ago
Update attachment visibility if player changes perspective
24 Days Ago
set most weapons to 0.75 charm scale
24 Days Ago
Don't show the world version of an attachment if we're in first person (it was floating in the air)
24 Days Ago
Improved world space rotator, slowed down rotation lerp so we get a little bit of easing
24 Days Ago
Merge from main
24 Days Ago
moer charm attachment points
25 Days Ago
lots more charm attachment points
27 Days Ago
a lot more weapons charm setup
28 Days Ago
homing missile launcher, hmlmg, handmade smg, hcr, hunting bow, ice assault rifle, krieg shotgun, l96
28 Days Ago
charm initial setup on ar, blowpipe, blunderbuss, bolt, comp bow, crossbow, custom smg, dbs, dragon rocket launcher, eoka, flamethrower
29 Days Ago
charms cleanup, fixed jittering issue, rotated and scaled better, tweaked AR position
30 Days Ago
Make charms field private on viewmodel
30 Days Ago
Adjust grid on full screen dialog
30 Days Ago
Load fix Fix escape not closing attachment screen
30 Days Ago
Basic flow for swapping out attachments at any time via inventory screen
30 Days Ago
Unsaved 3p rotator changes
30 Days Ago
more cleanup of charms folder, rebuilt prefabs of both v and w ,first pass on w
31 Days Ago
updated charms ids and updated skins list
31 Days Ago
more charms folder tidy
31 Days Ago
Added a super simple 3rd person rotation component for attachments
31 Days Ago
Cull the third person attachment at 10m
31 Days Ago
Convert remaining attachments to prefab variants
31 Days Ago
Spawn attachments in 3rd person Turn off burst cloth for now Start converting all attachments into a single prefab variant for easier management long term
32 Days Ago
merge from main
35 Days Ago
Add a temp Change attachment button in the inventory
35 Days Ago
Add skin ownership check Mark all accessories as unlocked by instruments dlc for testing
35 Days Ago
FreeCraft editor option now makes the craft button in the UI always enabled Attachments are now stored with the item (like a skin) so they travel with the item
35 Days Ago
Merge from main
36 Days Ago
more folder cleanup
36 Days Ago
tidied up charms folde a little, added new sequential steam ids
38 Days Ago
merge from main
45 Days Ago
Move all charms to the 20k range temporarily to limit conflicts
45 Days Ago
Merge from main
3 Months Ago
Icon commit pt 2
3 Months Ago
Icon commit pt 1
3 Months Ago
Added a placeholder charm selector to the skin selector box in the crafting screen Added support for adding arbitrary PropRenderers to the Icon Geneartor manifest (very hacky, needs some cleanup)
3 Months Ago
Convert AccessoryManager into a singleton scriptable object Add a new AccessoryItem class, derives from SteamInventoryItem, basically a skin that points to a charm prefab Convert spawning processes into GameManager so we can use pooling Store a selected charm per item in PlayerPrefs, similar to how we store the selected skin per item
3 Months Ago
Merge from main
5 Months Ago
ak charm anchor position tweak
5 Months Ago
mp5 charm setup
5 Months Ago
Updated charm list
5 Months Ago
AK charm setup
5 Months Ago
backpack charm texture updates
5 Months Ago
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5 Months Ago
fuzz tweaks
5 Months Ago
temp playground.charms scene