branchrust_reboot/main/attachment_charmscancel

81 Commits over 182 Days - 0.02cph!

Yesterday
krieg chainsword better charm positon
3 Days Ago
bunch of fixes and improvements after suggestions from Luke on charms master sheet
3 Days Ago
Codegen
3 Days Ago
merge from main
8 Days Ago
charm position tweaks
8 Days Ago
merge from main
9 Days Ago
set useFlatBackCharm on viewmodels that need it
9 Days Ago
setup flatback variants for some other larger charms
9 Days Ago
BC simulation space delta accounts for root motion strength and MaxOriginDelta as well, also corrected issue with simulation delta accumulation which would only present at high framerates
9 Days Ago
merge from main
10 Days Ago
post-merge compile fix
10 Days Ago
merge from main
11 Days Ago
setup AK to use flatback charms, setup backpack with flatback variant
11 Days Ago
custom editor for attachments to help joint config
11 Days Ago
AccessoryItems can store an alternate prefab to optionally use, VM can have `useFlatBackCharm` set to use a more joint-restricted version to avoid clipping
11 Days Ago
merge from main
13 Days Ago
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15 Days Ago
merge from main
18 Days Ago
Removed example charms from accessory manager
18 Days Ago
Fixed broken materials in backpacks and parental advisory charms Re-cached viewmodel textures, fixing the NRE Resized backpack texture sizes
18 Days Ago
brought length relaxation back up to 1, mistakenly tweaked and caused small clipping
18 Days Ago
initial BC pass - revert per-prefab overrides on BC controller, all modifications done on base prefab - controller setup for low iteration count with low root motion strength
18 Days Ago
codegen
18 Days Ago
merge from main
34 Days Ago
merge from main
45 Days Ago
Added a button to clear the current attachment
45 Days Ago
Added an Attachment label, use this to populate the Icon Renderer
45 Days Ago
Fix missing attachment slot on manager Add ownership check to Picker
45 Days Ago
Update attachment visibility if player changes perspective
46 Days Ago
set most weapons to 0.75 charm scale
46 Days Ago
Don't show the world version of an attachment if we're in first person (it was floating in the air)
46 Days Ago
Improved world space rotator, slowed down rotation lerp so we get a little bit of easing
46 Days Ago
Merge from main
47 Days Ago
moer charm attachment points
47 Days Ago
lots more charm attachment points
50 Days Ago
a lot more weapons charm setup
50 Days Ago
homing missile launcher, hmlmg, handmade smg, hcr, hunting bow, ice assault rifle, krieg shotgun, l96
51 Days Ago
charm initial setup on ar, blowpipe, blunderbuss, bolt, comp bow, crossbow, custom smg, dbs, dragon rocket launcher, eoka, flamethrower
51 Days Ago
charms cleanup, fixed jittering issue, rotated and scaled better, tweaked AR position
52 Days Ago
Make charms field private on viewmodel
52 Days Ago
Adjust grid on full screen dialog
52 Days Ago
Load fix Fix escape not closing attachment screen
52 Days Ago
Basic flow for swapping out attachments at any time via inventory screen
53 Days Ago
Unsaved 3p rotator changes
53 Days Ago
more cleanup of charms folder, rebuilt prefabs of both v and w ,first pass on w
53 Days Ago
updated charms ids and updated skins list
53 Days Ago
more charms folder tidy
53 Days Ago
Added a super simple 3rd person rotation component for attachments
53 Days Ago
Cull the third person attachment at 10m
53 Days Ago
Convert remaining attachments to prefab variants