branchrust_reboot/main/attachment_charmscancel
95 Commits over 212 Days - 0.02cph!
Fixed charm picker not working when skins_access was set to 1
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tertiary prefab variants for all remaining charms
set lr300 and blowpipe to pushedout charm
pushed-out charm setup for backpack for position testing on other VMs, set blowpie to use pushed-out charm
code support for tertiary charm prefab setup
blowpipe charm position tweak
blowpipe charm position changes
set attachment anchor on C4 HeldEntity prefab
disable BC on charms when aiming with the homing launcher as the gun moves 100 units away and there's not really an easy way to manage it otherwise
krieg chainsword better charm positon
bunch of fixes and improvements after suggestions from Luke on charms master sheet
set useFlatBackCharm on viewmodels that need it
setup flatback variants for some other larger charms
BC simulation space delta accounts for root motion strength and MaxOriginDelta as well, also corrected issue with simulation delta accumulation which would only present at high framerates
setup AK to use flatback charms, setup backpack with flatback variant
custom editor for attachments to help joint config
AccessoryItems can store an alternate prefab to optionally use, VM can have `useFlatBackCharm` set to use a more joint-restricted version to avoid clipping
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Removed example charms from accessory manager
Fixed broken materials in backpacks and parental advisory charms
Re-cached viewmodel textures, fixing the NRE
Resized backpack texture sizes
brought length relaxation back up to 1, mistakenly tweaked and caused small clipping
initial BC pass
- revert per-prefab overrides on BC controller, all modifications done on base prefab
- controller setup for low iteration count with low root motion strength
Added a button to clear the current attachment
Added an Attachment label, use this to populate the Icon Renderer
Fix missing attachment slot on manager
Add ownership check to Picker
Update attachment visibility if player changes perspective
set most weapons to 0.75 charm scale
Don't show the world version of an attachment if we're in first person (it was floating in the air)
Improved world space rotator, slowed down rotation lerp so we get a little bit of easing
moer charm attachment points
lots more charm attachment points
a lot more weapons charm setup