branchrust_reboot/main/attachment_charmscancel
81 Commits over 182 Days - 0.02cph!
krieg chainsword better charm positon
bunch of fixes and improvements after suggestions from Luke on charms master sheet
set useFlatBackCharm on viewmodels that need it
setup flatback variants for some other larger charms
BC simulation space delta accounts for root motion strength and MaxOriginDelta as well, also corrected issue with simulation delta accumulation which would only present at high framerates
setup AK to use flatback charms, setup backpack with flatback variant
custom editor for attachments to help joint config
AccessoryItems can store an alternate prefab to optionally use, VM can have `useFlatBackCharm` set to use a more joint-restricted version to avoid clipping
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Removed example charms from accessory manager
Fixed broken materials in backpacks and parental advisory charms
Re-cached viewmodel textures, fixing the NRE
Resized backpack texture sizes
brought length relaxation back up to 1, mistakenly tweaked and caused small clipping
initial BC pass
- revert per-prefab overrides on BC controller, all modifications done on base prefab
- controller setup for low iteration count with low root motion strength
Added a button to clear the current attachment
Added an Attachment label, use this to populate the Icon Renderer
Fix missing attachment slot on manager
Add ownership check to Picker
Update attachment visibility if player changes perspective
set most weapons to 0.75 charm scale
Don't show the world version of an attachment if we're in first person (it was floating in the air)
Improved world space rotator, slowed down rotation lerp so we get a little bit of easing
moer charm attachment points
lots more charm attachment points
a lot more weapons charm setup
homing missile launcher, hmlmg, handmade smg, hcr, hunting bow, ice assault rifle, krieg shotgun, l96
charm initial setup on ar, blowpipe, blunderbuss, bolt, comp bow, crossbow, custom smg, dbs, dragon rocket launcher, eoka, flamethrower
charms cleanup, fixed jittering issue, rotated and scaled better, tweaked AR position
Make charms field private on viewmodel
Adjust grid on full screen dialog
Load fix
Fix escape not closing attachment screen
Basic flow for swapping out attachments at any time via inventory screen
Unsaved 3p rotator changes
more cleanup of charms folder, rebuilt prefabs of both v and w ,first pass on w
updated charms ids and updated skins list
Added a super simple 3rd person rotation component for attachments
Cull the third person attachment at 10m
Convert remaining attachments to prefab variants