branchrust_reboot/main/bc_viewmodel_fixes/frontier_hatchetcancel
8 Commits over 0 Days - ∞cph!
re-tuned BC on frontier_hatched_VM now that it's rendered in VM space rather than world
- less jitter
- actually moves in the right direction when spinning
corrected rotation delta rootmotionstrength modifier, was ivnerted
added editor-only debug convar to just spin mouse at a set speed on x-axis
RootMotionStrength applies to rotation properly (slerp reference rotation from previous to current when calculating delta)
constraint editor on by default
moved constraint editor to handles, re-used Unity's angular joint handles
gave BurstClothConstraint some rotation gizmos
fixed frontier hatched vm to use viewmodel camera
- moved fur shader to run as opaque, not transparent (it's opaque cutout) and skip depth blockout prepass on it