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branchrust_reboot/main/bc_viewmodel_fixes/frontier_hatchetcancel

8 Commits over 0 Days - ∞cph!

Yesterday
re-tuned BC on frontier_hatched_VM now that it's rendered in VM space rather than world - less jitter - actually moves in the right direction when spinning
Yesterday
corrected rotation delta rootmotionstrength modifier, was ivnerted
2 Days Ago
added editor-only debug convar to just spin mouse at a set speed on x-axis
2 Days Ago
RootMotionStrength applies to rotation properly (slerp reference rotation from previous to current when calculating delta)
2 Days Ago
constraint editor on by default
2 Days Ago
moved constraint editor to handles, re-used Unity's angular joint handles
3 Days Ago
gave BurstClothConstraint some rotation gizmos
3 Days Ago
fixed frontier hatched vm to use viewmodel camera - moved fur shader to run as opaque, not transparent (it's opaque cutout) and skip depth blockout prepass on it