branchrust_reboot/main/bc_viewmodel_fixes/frontier_hatchetcancel

8 Commits over 0 Days - ∞cph!

5 Months Ago
re-tuned BC on frontier_hatched_VM now that it's rendered in VM space rather than world - less jitter - actually moves in the right direction when spinning
5 Months Ago
corrected rotation delta rootmotionstrength modifier, was ivnerted
5 Months Ago
added editor-only debug convar to just spin mouse at a set speed on x-axis
5 Months Ago
RootMotionStrength applies to rotation properly (slerp reference rotation from previous to current when calculating delta)
5 Months Ago
constraint editor on by default
5 Months Ago
moved constraint editor to handles, re-used Unity's angular joint handles
5 Months Ago
gave BurstClothConstraint some rotation gizmos
5 Months Ago
fixed frontier hatched vm to use viewmodel camera - moved fur shader to run as opaque, not transparent (it's opaque cutout) and skip depth blockout prepass on it