branchrust_reboot/main/bc_viewmodel_fixes/frontier_hatchetcancel

8 Commits over 0 Days - Infinitycph!

10 Months Ago
re-tuned BC on frontier_hatched_VM now that it's rendered in VM space rather than world - less jitter - actually moves in the right direction when spinning
10 Months Ago
corrected rotation delta rootmotionstrength modifier, was ivnerted
10 Months Ago
added editor-only debug convar to just spin mouse at a set speed on x-axis
10 Months Ago
RootMotionStrength applies to rotation properly (slerp reference rotation from previous to current when calculating delta)
10 Months Ago
constraint editor on by default
10 Months Ago
moved constraint editor to handles, re-used Unity's angular joint handles
10 Months Ago
gave BurstClothConstraint some rotation gizmos
10 Months Ago
fixed frontier hatched vm to use viewmodel camera - moved fur shader to run as opaque, not transparent (it's opaque cutout) and skip depth blockout prepass on it