branchrust_reboot/main/bc_viewmodel_fixes/frontier_hatchetcancel

8 Commits over 0 Days - ∞cph!

23 Days Ago
re-tuned BC on frontier_hatched_VM now that it's rendered in VM space rather than world - less jitter - actually moves in the right direction when spinning
23 Days Ago
corrected rotation delta rootmotionstrength modifier, was ivnerted
24 Days Ago
added editor-only debug convar to just spin mouse at a set speed on x-axis
24 Days Ago
RootMotionStrength applies to rotation properly (slerp reference rotation from previous to current when calculating delta)
24 Days Ago
constraint editor on by default
24 Days Ago
moved constraint editor to handles, re-used Unity's angular joint handles
25 Days Ago
gave BurstClothConstraint some rotation gizmos
25 Days Ago
fixed frontier hatched vm to use viewmodel camera - moved fur shader to run as opaque, not transparent (it's opaque cutout) and skip depth blockout prepass on it