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7 Commits over 0 Days - Infinitycph!

4 Months Ago
switch out batched packet send storage for HashSet to avoid multiple sends from an entity within a circuit tick
4 Months Ago
fixed wrong conditional
4 Months Ago
moved SendBufferedFlagChanges outside of circuit loop
4 Months Ago
using HasSubscribers method instead of manual check
4 Months Ago
skip sending batched packets to groups with no subscribers
4 Months Ago
SimpleLight sends on/off flags through batched system
4 Months Ago
added BatchedEntityFlags packet type - allows IOCircuitSystem to buffer entity flag changes from IOEntities and send batched packets instead of per-entity packets - test setup with 2000 lights goes from 26ms to <2ms on the server