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6 Commits over 0 Days - ∞cph!

Today
fixed wrong conditional
Today
moved SendBufferedFlagChanges outside of circuit loop
Today
using HasSubscribers method instead of manual check
Today
skip sending batched packets to groups with no subscribers
Today
SimpleLight sends on/off flags through batched system
Today
added BatchedEntityFlags packet type - allows IOCircuitSystem to buffer entity flag changes from IOEntities and send batched packets instead of per-entity packets - test setup with 2000 lights goes from 26ms to <2ms on the server