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7 Commits over 0 Days - Infinitycph!

21 Days Ago
switch out batched packet send storage for HashSet to avoid multiple sends from an entity within a circuit tick
22 Days Ago
fixed wrong conditional
23 Days Ago
moved SendBufferedFlagChanges outside of circuit loop
23 Days Ago
using HasSubscribers method instead of manual check
23 Days Ago
skip sending batched packets to groups with no subscribers
23 Days Ago
SimpleLight sends on/off flags through batched system
23 Days Ago
added BatchedEntityFlags packet type - allows IOCircuitSystem to buffer entity flag changes from IOEntities and send batched packets instead of per-entity packets - test setup with 2000 lights goes from 26ms to <2ms on the server