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8 Commits over 0 Days - ∞cph!

19 Days Ago
reduced triangles->vertices/indices processing by roughly half by making Triangles/EdgeKeys readonly struct and only calculating the hash once on creation, done in parallel when they're created and reduces the overhead in the single-thread processing stage
19 Days Ago
improved triangles->indices generation performance a bit, mainly trying to make it somewhat readable
19 Days Ago
sped up marching cube triangle generation by 10x by using local list batches with IJobParallelForBatch to reduce NativeList<>.ParallelWriter locking adds (~0.35ms -> ~0.05ms)
19 Days Ago
Indirectly iterate modifiers with separate list of modifier types that servers as history
19 Days Ago
cleanup
19 Days Ago
trying to make sense of shit code I wrote a year ago
20 Days Ago
got test scene working properly
20 Days Ago
merge from ice_sculptures/sdf_sculpting