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32 Commits over 92 Days - 0.01cph!

Yesterday
reduction in sail position influence on thrust, less than half what it was but still double the engine's - still impacts how you place them on the baot but results in less situations where it feels like the boat is not behaving as it should
Yesterday
setting global shader params update flag after regenerating textures for dirty DeepSea data flags
3 Days Ago
use a realmed trace for TriggerParent.HasObjUnderFeet so they don't freak out in-editor at speed
6 Days Ago
PlayerBoat uses HasDriver to check AnyMounted, corrects flipped behaviour not running
6 Days Ago
merge from anchored_boat_mass
6 Days Ago
merge from deepsea_terraintexturing_leak
6 Days Ago
handle uninitialized heightmap properly for shorevector gen (happens with scene camera in some cases)
6 Days Ago
merge from engine_improved_fuel_access
6 Days Ago
halved shore vector generation time in editor with batched water depth queries (250ms off the time to get into playmode) - we should jobify the DistanceField stuff as well, but this is a quicker win
7 Days Ago
merge from boat_flipped_wheel_mounting
8 Days Ago
corrected Sail's CacheIsWindBlocked check to handle realmed colliders - tried batching this but there's not enough casts for it to be worth the overhead
8 Days Ago
boat engines don't apply force when boat isn't in water
8 Days Ago
merge from boat_better_shallow_water_behaviour
13 Days Ago
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13 Days Ago
merge from boat_optims
14 Days Ago
corrected convar bounds
14 Days Ago
corrected physics bounds
15 Days Ago
merge from buoyancy_deepunderwater_fix
15 Days Ago
fixed clip check
15 Days Ago
stupid pooling fix
15 Days Ago
merge from ai_vehicle_clipping_check_optim
15 Days Ago
merge from npc_PlayerSyncCycle_optim
17 Days Ago
merge from shorevector_disabled_terrain_fix
41 Days Ago
merge from boat_stability
41 Days Ago
mereg from boat_stability
41 Days Ago
merge from boat_stability - anti-beaching forces - boat separation - general control improvements
43 Days Ago
regenerate static fields to fix compile - added ResetStaticFields call to codegen clean
44 Days Ago
cleaned up some dead code in playerboat controls
2 Months Ago
fixed compile from CoACD
2 Months Ago
wrap custom coacd editor in defines
2 Months Ago
merge from /main/coACD - adds FPConvexCollisionBaker that we can use to bake convex collider sets for compatibility with dynamic RBs (PlayerBoats)
2 Months Ago
draw physics world bounds on ValidBounds gizmos to ensure they line up sensibly