branchrust_reboot/main/naval_updatecancel
6 Commits over 31 Days - 0.01cph!
regenerate static fields to fix compile
- added ResetStaticFields call to codegen clean
cleaned up some dead code in playerboat controls
wrap custom coacd editor in defines
merge from /main/coACD
- adds FPConvexCollisionBaker that we can use to bake convex collider sets for compatibility with dynamic RBs (PlayerBoats)
draw physics world bounds on ValidBounds gizmos to ensure they line up sensibly