userGriglercancel
branchrust_reboot/main/naval_updatecancel

51 Commits over 184 Days - 0.01cph!

7 Months Ago
centred floating_city_3 terrain properly, rebaked shore vectors
10 Months Ago
handle height comparison on all bake shore vector data when applying, only 1 of the 4 data arrays was doing it correctly
10 Months Ago
invalidating cached BaseEntity for TriggerParent OnTransformParentChanged - fixes boats not parenting you again after editing them
10 Months Ago
▉ ▋▉▆▉▋█ ▅▄▍ ▅▅▄ ▋▊▅▅▆▄▊▍█ ▅▋▅▉▉▄▌▉ ▍▅▄▆▊▄▆ ▇▍▄▅▊▆ ▍▍ ▆▋▅▄▅▆▋ ▋▉▇▅ ▉▌▅▍▆▇ ▆█▍▍▄▋▅▊▍ ▋▇▍▉ ▆▅▅ ▋▍▌ ▇▍▊▇▅ █▉ ▌██▇▆▍▌▋ ▇▋▍▄▅▍ ▍█▆ ██▌▍▄▄
10 Months Ago
█ ▍▇▍▌█▋▅ ▆▋▋ █▌ ▊██▊▉▌ ▇▅▍▅▊▉▊▇▇▆ ▋▋ ▊▊▄▉▋▆▇▍ ▊ █▍▌▇ ▌▍▊▄█▇ ▉▄ █ ▆▅█▌▋█▅▅▇▌▉▄▅▌▋▅ ▊▅▇▊▆ ▌▅▅▌ ▋▊ ▍▇▌▌▅ ▊▅▇▍ ▄▍▉ ▌▋▉▅ ▄▆▇ ▋▅▌▌▌▆ ▆█▅█ ▄ ▇▄▄▌▅▌▉ ▄▇▇▍ █▌▅▋▊█ ▌▋▋▄▌▉▄
10 Months Ago
merge from fixedupdate_cleanup
10 Months Ago
removed isMobile flag from VineSwingMountable, stops 700+ mountable fixed updates
10 Months Ago
merge from wall_parenting_triggers
10 Months Ago
█▍▄▋▇▊ ▅▊▌▅ ▉▇▊▅▄▊▉▌▅▌▇█▆▄▇▊▉▅▋▊▋▊▆▊▆▊▅▌▉▅
10 Months Ago
shift DeployAndEditCooldown to the end of the frame, the Busy flag it sets messes with some vehicle initialization behaviour otherwise
10 Months Ago
removed TerrainCollisionTrigger component that shouldn't have been on PTBoat
10 Months Ago
▄▊▍▍█▆ ▄▌▋█ ▅▇▄▆▋▌█▄▆▄▆▋▆▉▌▌▆█▆▆▌▍▅▅▋▅▋▉
10 Months Ago
don't let you push a PlayerBoat if you're parented to it
10 Months Ago
▋ ▍▉▆▄▍▄ ▅▇▇▄▋▅▆ ▆▋▍▉▌▊▉ ▄▅▍▊█▋▍▊▊▋▄ ▌▄ ▄▊▅▇ ▊▌ ▄▄▊▍▄██ ▌▄▌▋ █▉▍▄ ▊▌▊▊ ▊▆▄█▊▊▄▌ ▅▅▉▉▉▍▍ ▉▉█ ▆▌ ▅▍▌ ▍▋▌▆█▍▍█ ▌▉▊▍▊▍▊ ▍▇▍ ▊▇ ▋█▆▅▉▉ ▇▉▆▊▋▉▋▇▅▊▌ ▇▉▍▅▋▊▄▌
10 Months Ago
▅ ▊▇▌▍▅▄▉▆ ▆▍▉█▋▍▅▇▆█▊▄ ▄▌▌▋▌ ▊▉▅▅ ▊▅▅▋▍▉▉▍ ▆▄██▉▇▆▇▌▅▆█▄▇▍▍▆▅▋▉▄▄▉█ ▇▄▊▌▇▊▋▇ ▉▇ ▍█▆ ▊██▉█ ▄▉▇ ▋▅▆▅▆▉▌ ▌▄ ▍▆█▍▄█▋▇▄▅▇ ▌▌▊██ ▋▉▊▆▍▉ ▍▄▅▊▍█▊ ▅▅ ▌▉▉█ ▋▍▆▉ ▍▋▆█▍▅▉▍█▌▋█ ▍▆▉▅▇▆ █▌ █▉▇▊ ▌▄▉▇▆ ▆▊▉▉▄▊ ▉▊ ▄▄▌▊▋▉▊▍ ▊▅▊▍█▄▉█ █▅█ █▊▉▌▊ ▅▊▅ ▅▆▍▍ ▊▄█ ▇▅▊▆▋▍ ▋▊▅▌ ▍▇
10 Months Ago
▋ ▇▆▄▄▋ ▍▊▅▉ ▊▉▍▋▊▇▆█▉▌▍▇▌▆▇▄▇▍▊
10 Months Ago
corrected island fudge radius for shore vectors that was adding a lot of noise around islands shore vectors and a visible seam
10 Months Ago
▋▉▄▍▍▇ ▄▄▅▍ ▍█▅▅▋▇▇▆▄▇▄▉▉▆▍▌▄▄▍▋▍▄▍▄▉
10 Months Ago
put PlayerEnterDeepSea client rpc call back in with correct name
11 Months Ago
reduction in sail position influence on thrust, less than half what it was but still double the engine's - still impacts how you place them on the baot but results in less situations where it feels like the boat is not behaving as it should
11 Months Ago
setting global shader params update flag after regenerating textures for dirty DeepSea data flags
11 Months Ago
use a realmed trace for TriggerParent.HasObjUnderFeet so they don't freak out in-editor at speed
11 Months Ago
PlayerBoat uses HasDriver to check AnyMounted, corrects flipped behaviour not running
11 Months Ago
merge from anchored_boat_mass
11 Months Ago
merge from deepsea_terraintexturing_leak
11 Months Ago
handle uninitialized heightmap properly for shorevector gen (happens with scene camera in some cases)
11 Months Ago
merge from engine_improved_fuel_access
11 Months Ago
halved shore vector generation time in editor with batched water depth queries (250ms off the time to get into playmode) - we should jobify the DistanceField stuff as well, but this is a quicker win
11 Months Ago
merge from boat_flipped_wheel_mounting
11 Months Ago
corrected Sail's CacheIsWindBlocked check to handle realmed colliders - tried batching this but there's not enough casts for it to be worth the overhead
11 Months Ago
boat engines don't apply force when boat isn't in water
11 Months Ago
merge from boat_better_shallow_water_behaviour
11 Months Ago
▋ ▇▊▊ ▉▆█ ▇▋▉▆ ▅▄▍█▋▌▌█▌▍▇█▊▋█▊▅ ▋▊ ▋▆▊█▊ ▅▌▊▌▆▊▆▊▇▇▉ ▆▊▊ ▊▇▌▌ ▆▉█▌▍▍ ▅▊ ▇▉▅▋▄▉▉▆ ▇▌▆▍▅▆▋▊▄ ▇▅ ▆ ▄█▄▇▍██▍▆▇▍▋▋▊ ▇▊▉▊▇▄▊█ ▇▌ ▅▍▊ ▍▋▌ ▋▊▋ ▍▉▌█▌▌ ▉▅▊▄▍▍▉▆█▍▄ ▅█▍▅▉▉▅▆▅
11 Months Ago
merge from boat_optims
11 Months Ago
corrected convar bounds
11 Months Ago
corrected physics bounds
11 Months Ago
merge from buoyancy_deepunderwater_fix
11 Months Ago
fixed clip check
11 Months Ago
stupid pooling fix
11 Months Ago
merge from ai_vehicle_clipping_check_optim
11 Months Ago
merge from npc_PlayerSyncCycle_optim
11 Months Ago
merge from shorevector_disabled_terrain_fix
12 Months Ago
merge from boat_stability
12 Months Ago
mereg from boat_stability
12 Months Ago
merge from boat_stability - anti-beaching forces - boat separation - general control improvements
12 Months Ago
regenerate static fields to fix compile - added ResetStaticFields call to codegen clean
12 Months Ago
cleaned up some dead code in playerboat controls
1 Year Ago
fixed compile from CoACD
1 Year Ago
wrap custom coacd editor in defines
1 Year Ago
merge from /main/coACD - adds FPConvexCollisionBaker that we can use to bake convex collider sets for compatibility with dynamic RBs (PlayerBoats)