userGriglercancel
branchrust_reboot/main/naval_update/boat_buildingcancel

11 Commits over 30 Days - 0.02cph!

4 Days Ago
undid change in file I don't remember touching (harmless)
4 Days Ago
merge from small_engine_reverse
4 Days Ago
merge from small_engine_reverse
4 Days Ago
missing manifest update for smallengine fuel storage (caused it not to be saved/loaded)
5 Days Ago
merge from boat_engine_fuel
5 Days Ago
merge from boat_physics_pass - generally made boats much faster but retained control on acceleration so they don't go crazy
6 Days Ago
merge from engine_forces - initial implementation only, stub functions instead of EntityFuelSystem at the moment
39 Days Ago
broke up PlayerBoat monolith file
39 Days Ago
comitting to non-controlled sails and torque rudder control scheme for now
40 Days Ago
merge from sail_physics_test
42 Days Ago
fix for client colliders on deployables breaking server PlayerBoat (listen server only) - BoatBuildingBlock reports added children to parent entity and brute-force ignores children between client/server, bit gross but works for now