branchrust_reboot/main/naval_update/boat_buildingcancel
11 Commits over 30 Days - 0.02cph!
undid change in file I don't remember touching (harmless)
merge from small_engine_reverse
merge from small_engine_reverse
missing manifest update for smallengine fuel storage (caused it not to be saved/loaded)
merge from boat_engine_fuel
merge from boat_physics_pass
- generally made boats much faster but retained control on acceleration so they don't go crazy
merge from engine_forces
- initial implementation only, stub functions instead of EntityFuelSystem at the moment
broke up PlayerBoat monolith file
comitting to non-controlled sails and torque rudder control scheme for now
merge from sail_physics_test
fix for client colliders on deployables breaking server PlayerBoat (listen server only)
- BoatBuildingBlock reports added children to parent entity and brute-force ignores children between client/server, bit gross but works for now