branchrust_reboot/main/naval_update/boat_buildingcancel
4 Commits over 0 Days - ∞cph!
broke up PlayerBoat monolith file
comitting to non-controlled sails and torque rudder control scheme for now
merge from sail_physics_test
fix for client colliders on deployables breaking server PlayerBoat (listen server only)
- BoatBuildingBlock reports added children to parent entity and brute-force ignores children between client/server, bit gross but works for now