userGriglercancel
branchrust_reboot/main/naval_update/boat_buildingcancel

23 Commits over 30 Days - 0.03cph!

14 Days Ago
compile fix for BaseMountable change - switched out client-incompatible check to an explicit disabling of the behaviour from the vehicle parent instead - set flag on PlayerBoat only
14 Days Ago
merge from parenting_improvements - just the stairs parenting volume
14 Days Ago
pick up fuel when picking up boat engine
14 Days Ago
merge from boat_mountable_fixes
14 Days Ago
setting ForceDeployableSetParent to true for the PlayerBoat so parenting deployables actually works
14 Days Ago
missing file
14 Days Ago
moving some cargoship/tugboat special behaviour cases in deployabled and HitInfo to be driven by an interface tag rather than direct type check - deployables parent directly to the vehicle instead of sub-entities - special handling in some HitInfo data generation
19 Days Ago
merge from player_hurt
19 Days Ago
assigned missing physics mats on some boat building blocks
19 Days Ago
initialize deep sea shore vectors properly when loading cached shore vectors (editor-only issue)
19 Days Ago
merge from directional_drag
21 Days Ago
merge from physics_pass_two
25 Days Ago
undid change in file I don't remember touching (harmless)
25 Days Ago
merge from small_engine_reverse
25 Days Ago
merge from small_engine_reverse
25 Days Ago
missing manifest update for smallengine fuel storage (caused it not to be saved/loaded)
26 Days Ago
merge from boat_engine_fuel
26 Days Ago
merge from boat_physics_pass - generally made boats much faster but retained control on acceleration so they don't go crazy
27 Days Ago
merge from engine_forces - initial implementation only, stub functions instead of EntityFuelSystem at the moment
60 Days Ago
broke up PlayerBoat monolith file
60 Days Ago
comitting to non-controlled sails and torque rudder control scheme for now
2 Months Ago
merge from sail_physics_test
2 Months Ago
fix for client colliders on deployables breaking server PlayerBoat (listen server only) - BoatBuildingBlock reports added children to parent entity and brute-force ignores children between client/server, bit gross but works for now