branchrust_reboot/main/naval_update/boat_buildingcancel
284 Commits over 153 Days - 0.08cph!
Reduce cannon ball damage
Fix missing boat building station deployment mesh
boat building station collision mesh + prefab update
updated strair block pivots to be centered on block
created convex box colliders and prevent movement collider, gibs bounds updated
exported small engine anims
boat building station lods
Removing split cannon fbx(subbed to wrong branch)
Convert stairs to BoatBuildingBlock to fix them not parenting to the boat
Adding separated cannon fbxs
Added boat door, setup as boat construction.
Manifest
Steering wheel dismount position improvements for better mounting in tight spaces
Add test save with wall destroy bug epo
Boat block health increases
Added a temporary separate (just for playtest) placement guide prefab for cannon so you can see it correctly.
Rotated placement 180 degrees so you can place cannons facing outwards from on a boat.
Merge from outboard_motor
Bunch of parenting fixes.
Disable triggers in edit mode.
Cache once.
supplied collision mesh for triangle hull block, updated prefab collision scripts
Remove old, unused singular parenting trigger.
Now cache all block parenting triggers.
Update AnyPlayersOnBoat to check all the individual triggers.
Temp hull.triangle.wood collision
Ent killing a boat block now kills the boat.
Merge from block_collision
Missing plank item changes from earlier
Sails and anchors can not be raised or lowered during boat building.
Use timers for anchor/sail
Allow finish building when area is empty
Flags can now be raised and lowered.
Initial animation controller, states, transitions, params.
Update sail prefab with rig
Anchor timed action
Codegen
Merge from naval_update/sails
Sort steering wheel menu priorities
Sails and steering wheel can only be placed on construction
Fix accidental negative collider on sail post