branchrust_reboot/main/naval_update/boat_buildingcancel

487 Commits over 183 Days - 0.11cph!

Yesterday
Merge from parent
2 Days Ago
Fix compile error in SocketMod_Anchor
2 Days Ago
First pass of distributing health back to blocks when converting a damaged boat to edit mode.
2 Days Ago
Disable RendererBatch for any doors or windows added to boats.
2 Days Ago
Merge from parent
2 Days Ago
Anchor can't be deployed where the anchor point can't see the sea/netting. Added SocketMod_Anchor, checks for LOS to sea/netting. Remove a bunch of anchor debug logs. Move a bunch of sockets that weren't getting checked correctly before, fixes a bunch of issues.
2 Days Ago
Move boat related socket scripts to a Boats subfolder now there's a few of em
2 Days Ago
Add SocketMod_BoatBuildingEntityLimit, limits number of entities of specified type to the specified count. Limit steering wheel deployment to one.
3 Days Ago
Can't push anchored boats...
3 Days Ago
Boats can now be pushed by players. Initial checks/limitations. More to do later.
3 Days Ago
Reset steering when no players are aboard, to stop abandoned boats spinning.
3 Days Ago
Unfuck
3 Days Ago
Merge from naval_update, take PlayerBoat.Server from source cus plastic is fucked
3 Days Ago
Merge from refactor_creation
3 Days Ago
No need to cache saild wind blocked status if not lowered
4 Days Ago
Merge from parent
4 Days Ago
Merge from volume_checks
4 Days Ago
Remove disabled gameobject from new UI
4 Days Ago
Merge from ui_improvements
7 Days Ago
Fixed issue with BoatBuildingBlock parent trigger when loading from a save in edit mode.
7 Days Ago
merge from boat_construction_skin
7 Days Ago
Same for bbb.cs
7 Days Ago
Slight cleanup of bbs
7 Days Ago
merge from bbs_autoclose
7 Days Ago
Split BoatBuildingStation into partials. Added TriggerPlayer.
7 Days Ago
Prevent anchor being deployable on finished boats
7 Days Ago
Fixed "clear area" menu option showing in isolation incorrectly, leading to easily destroying your own boat.
7 Days Ago
Fix steering wheel rotation not being correct visually when entering network range.
7 Days Ago
Much faster powering down of boats when no players are on board (~2 secs). Now correctly powers off engines too.
8 Days Ago
Merge from parent
8 Days Ago
Floor frame fixes
8 Days Ago
Let's not server cull the collision for hull.triangle...
9 Days Ago
Setup floor.frame.triangle prefabs, sockets, added to boat planner.
9 Days Ago
Setup floor.wood prefabs, sockets, added to boat planner.
9 Days Ago
9 Days Ago
Compile fix
9 Days Ago
Steering wheel changes for always smooth wheel turning visuals and to fix a couple of bugs.
9 Days Ago
converted ladder hatch prefabs to use convex box colliders only added modular boat floor frame and floor.triangle frame prefabs
9 Days Ago
Boats can't be edited if recently damaged
9 Days Ago
Merge from parent
10 Days Ago
Merge from health_rework
10 Days Ago
Floor.triangle health 100->25 Floor health 200->50 hull square health 200->75 hull triangle health 100->25 wall.doorway health 200->50 wall.low.barrier health 100->25 wall.low.cannon health 100->25 wall.low health 100->25 wall.window 200->50 wall health 200->50
10 Days Ago
hull_square and hull_triangle cleanup. Add profiling to CacheParts
10 Days Ago
Applied ServerCull to all boat building blocks where required to strip a bunch of gameobjects server side
10 Days Ago
Remove unncessary vehicle seats/mount point spawning
10 Days Ago
GetPlayerBoats can now see boats clientside.
11 Days Ago
Merge from parent
11 Days Ago
Merge from parent
11 Days Ago
Destroy all windows and doors when a boat is destroyed and starts to sink
11 Days Ago
Also show block health if damaged or player is holding hammer