branchrust_reboot/main/naval_update/boat_building/sail_physics_testcancel
6 Commits over 0 Days - ∞cph!
increased rudder torque-control strength, set default control scheme to that for now
third option on rudder control, bit of debug vis cleanup
trying a different steering control mechanism, convar to hotswap
- don't adjust sail forces for steering, still allow position adjustment for some controllable resultant torque from positioning
- pseudo-rudder accel forces for steering with pre-calculated thrust point, scaled with velocity
better defaults for pos/dir influences vars
per-sail force application and steering test
- convars for force application point/direction modifiers
- brought PlayerBoat back down to derive from BaseBoat rather than MotorBoat, though we still handle forces propulsions separately