branchrust_reboot/main/naval_update/boat_building/sail_physics_testcancel

6 Commits over 0 Days - ∞cph!

2 Months Ago
increased rudder torque-control strength, set default control scheme to that for now
2 Months Ago
merge from boat_building
2 Months Ago
third option on rudder control, bit of debug vis cleanup
2 Months Ago
trying a different steering control mechanism, convar to hotswap - don't adjust sail forces for steering, still allow position adjustment for some controllable resultant torque from positioning - pseudo-rudder accel forces for steering with pre-calculated thrust point, scaled with velocity
2 Months Ago
better defaults for pos/dir influences vars
2 Months Ago
per-sail force application and steering test - convars for force application point/direction modifiers - brought PlayerBoat back down to derive from BaseBoat rather than MotorBoat, though we still handle forces propulsions separately