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branchrust_reboot/main/ragdollingcancel

15 Commits over 31 Days - 0.02cph!

38 Days Ago
merge from main
40 Days Ago
Fixing some client issues with ragdolls - moved ragdoll client cycle so limb interpolation can run before player reads it - force an immediate net sync onragdolling for initial state to be in sync with ragdoll entity creation
43 Days Ago
Distributing dismount points across ragdoll bones for more reliable dismount without offset issues
43 Days Ago
code review changes - client state initialized from networked parent entityref - removed some redundant client flag setting - eye positions levels out after ragdolling ends
44 Days Ago
merge from main
45 Days Ago
merge from main
45 Days Ago
only inherit mount velocity on ragdoll
46 Days Ago
merge from main
46 Days Ago
adjusted serverside player colliders while ragdolling
46 Days Ago
added some more convar helper functions for ragdoll testing
46 Days Ago
cleaned up some ragdoll-specific code in the player we get for free with it being a mountable
47 Days Ago
merge from main
47 Days Ago
merge from ragdoll_as_mountable
47 Days Ago
moved ragdoll convar to server
47 Days Ago
initial setup of serverside ragdolling with moderate bike collision damage