branchrust_reboot/main/ragdollingcancel

17 Commits over 123 Days - 0.01cph!

4 Months Ago
Compile fix
4 Months Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
Fixing some client issues with ragdolls - moved ragdoll client cycle so limb interpolation can run before player reads it - force an immediate net sync onragdolling for initial state to be in sync with ragdoll entity creation
7 Months Ago
Distributing dismount points across ragdoll bones for more reliable dismount without offset issues
7 Months Ago
code review changes - client state initialized from networked parent entityref - removed some redundant client flag setting - eye positions levels out after ragdolling ends
7 Months Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
only inherit mount velocity on ragdoll
7 Months Ago
merge from main
7 Months Ago
adjusted serverside player colliders while ragdolling
7 Months Ago
added some more convar helper functions for ragdoll testing
7 Months Ago
cleaned up some ragdoll-specific code in the player we get for free with it being a mountable
7 Months Ago
merge from main
7 Months Ago
merge from ragdoll_as_mountable
7 Months Ago
moved ragdoll convar to server
7 Months Ago
initial setup of serverside ragdolling with moderate bike collision damage