branchrust_reboot/main/ragdollingcancel

17 Commits over 123 Days - 0.01cph!

6 Months Ago
Compile fix
6 Months Ago
merge from main
9 Months Ago
merge from main
9 Months Ago
Fixing some client issues with ragdolls - moved ragdoll client cycle so limb interpolation can run before player reads it - force an immediate net sync onragdolling for initial state to be in sync with ragdoll entity creation
10 Months Ago
Distributing dismount points across ragdoll bones for more reliable dismount without offset issues
10 Months Ago
code review changes - client state initialized from networked parent entityref - removed some redundant client flag setting - eye positions levels out after ragdolling ends
10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
only inherit mount velocity on ragdoll
10 Months Ago
merge from main
10 Months Ago
adjusted serverside player colliders while ragdolling
10 Months Ago
added some more convar helper functions for ragdoll testing
10 Months Ago
cleaned up some ragdoll-specific code in the player we get for free with it being a mountable
10 Months Ago
merge from main
10 Months Ago
merge from ragdoll_as_mountable
10 Months Ago
moved ragdoll convar to server
10 Months Ago
initial setup of serverside ragdolling with moderate bike collision damage