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branchrust_reboot/main/vehicle_trigger_damage_fixescancel

6 Commits over 0 Days - ∞cph!

2 Months Ago
moved trigger catcher prefab out from autospawn directories so the server stops complaining about it
2 Months Ago
missing prefab
2 Months Ago
configured LootContainer damage for modular cars and bikes
2 Months Ago
added simple trigger-compatible collider to barrels for vehicle damage, leaves original collider setup the same
2 Months Ago
added additional damage multiplier for LootContainer entities to TriggerHurtNoChild for vehicle damage
2 Months Ago
reduced jungling sapling health and wood yield to be inline with other biome saplings - lower health means cars run through them more naturally like in other biomes