branchrust_reboot/main/vehicle_trigger_damage_fixescancel
6 Commits over 0 Days - ∞cph!
moved trigger catcher prefab out from autospawn directories so the server stops complaining about it
configured LootContainer damage for modular cars and bikes
added simple trigger-compatible collider to barrels for vehicle damage, leaves original collider setup the same
added additional damage multiplier for LootContainer entities to TriggerHurtNoChild for vehicle damage
reduced jungling sapling health and wood yield to be inline with other biome saplings
- lower health means cars run through them more naturally like in other biomes