branchrust_reboot/main/vehicle_trigger_damage_fixescancel

6 Commits over 0 Days - ∞cph!

3 Months Ago
moved trigger catcher prefab out from autospawn directories so the server stops complaining about it
3 Months Ago
missing prefab
3 Months Ago
configured LootContainer damage for modular cars and bikes
3 Months Ago
added simple trigger-compatible collider to barrels for vehicle damage, leaves original collider setup the same
3 Months Ago
added additional damage multiplier for LootContainer entities to TriggerHurtNoChild for vehicle damage
3 Months Ago
reduced jungling sapling health and wood yield to be inline with other biome saplings - lower health means cars run through them more naturally like in other biomes