branchrust_reboot/main/vehicle_trigger_damage_fixescancel

6 Commits over 0 Days - ∞cph!

5 Hours Ago
moved trigger catcher prefab out from autospawn directories so the server stops complaining about it
Today
missing prefab
Today
configured LootContainer damage for modular cars and bikes
Today
added simple trigger-compatible collider to barrels for vehicle damage, leaves original collider setup the same
Today
added additional damage multiplier for LootContainer entities to TriggerHurtNoChild for vehicle damage
Yesterday
reduced jungling sapling health and wood yield to be inline with other biome saplings - lower health means cars run through them more naturally like in other biomes