4,771 Commits over 4,321 Days - 0.05cph!
shark protection and auto heal
improved underwater crate loot
adjusted shark collision avoidance
fixed speargun using arrow worldmodel
shark abandons attack if player unreachable
code cleanup
reduced crate untie time to 6 ( was 8 )
missing files
fixed unanimated trout
added yellow perch environment fish
shark aggression fixes, flee when out of range
extra shark vehicle attacks
much improved shark attack (animations, effects )
shark sounds
speargun balance
shark corpse no longer sinks like a rock
bloodcloud now obeys showblood convar
fix for errant environment fish
protocol++
speargun balance
speargun added to tech tree
speargun ammo no longer has collision
shark spawns
shark ragdoll
shark AI
shark obstacle avoidance
spawngroup chance to spawn nothing
protocol++
shark work
3p speargun spear
adjusted underwater dweller outfit
budgeted update for environment fish, better collision
code cleanup, support for fresh/saltwater types, depths etc
binoculars only show nametag pips during the day
fixed invisible nametags at certain angles
reduced nametag pop-in delay
fixed 'notes' alignment on contacts panel
fix for nametags not being lit by time of day
cleaned up contacts UI
UI responsiveness and bugfixes
cleanup players not seen for a day from the 'seen' section of the contacts list
no longer mark victim as enemy
added 'forget' button, tightened up control UI
no mugshots of sleeping/dead people
phrases, tighter mugshotDot, removed debug.logs