4,771 Commits over 4,321 Days - 0.05cph!
updated wording on some items
use standard shadowmaps to prevent leaking
fixed crates/barrels respawning in deepsea dwellings
ghostship crate spawn increase
fixed signal computer scale
genericspawnpoint now draws meshfilters at correct rotation/scale/position regardless of nested depth in prefab
kitbashed a better signal computer
added turret protection to cannon
coconuts stack to 20
naval labs mission yields double diving tank
naval treasure msision yields armor plates
fixed fuel barrel spawners only spawning 1 fuel at docks
fixed rowboats not spawning
modified boat protection
added signal computer to ruins ( always at D, 25% chance at B+C)
boats protect much more against HV damage, subject to cannon damage type
increased boat part building cost
increased ammo drops at cannon loot, increased oil barrels at docks
added elite crates to ghost ships, rebalanced cannon damage against player boats
added tool spawns to cannon crate, adjusted diggablelootspawn to have better stuff on deepsea islands, increased mission reward for treasure hunt mission
cannon balance, cannon bunker loot
greatly reduced NPC population in deepsea
NPCDwellings wait for navmesh
fixed navmesh bounds being wrong and cutting off half the island sometimes
default ttk values to 1.0
lowered research costs to be in line with new workbench values
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Added basic blueprint fragment chance to military crate, large underwater crate, junkpile scientists, and roadside metal detecting
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fixed nightlight being too blue and dark
remove most junk from elite crates
fixed unlocking of jungle pack, updated store icons
added recycler to ziggurat
added jungle crate with blowpipe to ziggurat
blowpipe dart balance
revolver skin description fix
fixed stables scrap refilling way too fast
fixing missing rad exposure ceiling ( 50 )
reduced pumpkin calories slightly
fixed natural beehive material