4,771 Commits over 4,321 Days - 0.05cph!
don't hide effects in 3p when debugcam is active
fix 3p missing muzzle flash
removed internal mod (burst) slot from AR/m249/lmg
burst module added to component category( fixes p17 needing burst module for repair)
fixed weird burst behavior when holstering/reloading
dependant mission position baseline
PositionGenerator dependants
attachment sounds no longer play for NPCs upon first spawn
NPCs can optionally skip their deploy delay
bunker entrance NPC spawns
bunker entrance NPC spawner
Fixed worldpositiongenerator EvaluateCandidates using 2d coordinates for spherechecks
Instantly lerp ambientvolume values if loading screen was just active
Added ForceViewAnglesTo RPC to baseplayer
dungeon mission baseline
baseline, merge from worldpositiongeneratorimprovements
horses no longer fall through the soft middle section of ramps
increased large wooden storage capacity to 48 slots ( was 30 )
increased small wooden storage capacity to 18 slots ( was 12 )
protocol++
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gamemode spawn droptoground
scoreboard + game status work
fixed permanent flashbang deafness
fixed molotov clipping issue
slightly increased flashbang effect duration
added isToggleSwitch option to SimpleSwitch_LightSwitch
flashbang tech tree setup
fixed molotov 'placement'
molotov wick effects
molotov balance
molotov now in t2 tech tree
flashbang has much larger damage radius but less damage
fixed JPEG AR marked as glowing
disabled crafting of molotov/flashbang
added molotov worldmodel
icons, description, models
fixed molotov appearing as grenade
cleaned up flashbang code
added tinnitus effect
hooked up flashbang effects/sound
flashbang logic and line of sight checks
reduce flash effect if air bursted
reduce flash by 75% when looking away