6,112 Commits over 3,806 Days - 0.07cph!
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compatibility and bugfixes from merge
research chance is now rounded to correspond to UI % chance
Increased static quarry production rate
fixed fireball spreading (again)
restored cargo plane sound
fixed trashpiles and oilbarrels stacking up with server restarts, whoops
fixed additive impact effects not working
fixed a few small loot issues on sphere tank monument
fixed static mining quarry process rate
rebalanced some armor types
slightly nerfed oil barrel spawns
oil barrels drop 15 crude instead of 20
oil barrels have longer LOD ranges
fixed bp frags not being consumed on failed research
fixed static research table not accepting bp frags
adjusted rarity table
much different leather icon
waterpipe shotgun does a bit more damage and is slightly more accurate
doubled small box capacity
crossbow zoom increased slightly
update research table inventory immediately
ak47 recoil is in line with legacy m4
removed item ingredient/paper requirements from researching
fixed string format error in research panel
added some minor loot to the sat dish
phrases
updated blueprint fragment system descriptions
added static quarry
added static quarry to warehouse prefab
added research bench and refinery to airfield
added oil barrel spawns to airfield
halved pumpjack/quarry mining rate
reduced amount of lowgrade fuel you get from crude oil to 3 from 5
seriously reduced amount of lowgrade fuel you get per crafting session
lowered amount of lowgrade fuel required for furnaces
merge into main
added static quarry
added static quarry to warehouse prefab
added research bench and refinery to airfield
added oil barrel spawns to airfield
halved pumpjack/quarry mining rate
reduced amount of lowgrade fuel you get from crude oil to 3 from 5
seriously reduced amount of lowgrade fuel you get per crafting session
lowered amount of lowgrade fuel required for furnaces
fixed rocket splash damage
reduced rocket splash damage radius from 5 to 3.8
humans give almost no animal fat anymore, but give +1 fat per 3 minutes alive ( max 20 )
fixed fireballs not spreading
added appropriate nobuild areas for merge
oil crater implementation
oil/ore is binary for deposits
fixed door superjump exploit
can unload ammo from weapons
fixed supply drop contents
map is default blueprint