6,266 Commits over 4,140 Days - 0.06cph!
hooked up flashbang effects/sound
flashbang logic and line of sight checks
reduce flash effect if air bursted
reduce flash by 75% when looking away
molotov art implemention
fixed fireballs not always using their assigned velocity
cringe effects CC:petur
fixed viewmodel bob taking too long to lerp out during ADS transition (re: hJune fail)
lowered f1 grenade fuse to 2.5s (was 3.0)
slightly reduced m39 inaccuracy
mission providers now have a map marker
fixed issue where the first shot fired while beginning ADS would still play the non ADS fire animation obscuring the camera
sped up SAR deploy duration/animation
slightly increased m39 fire rate to match SAR
adjusted m39 recoil
toned down m39 ADS punch
shotgun slugs now have less damage falloff
disable todo list if gametips are disabled
bumped ladder up in t1 tech tree
changes*
retired recoil version convar
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35
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52
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lowered hmlmg condition
adjusted hmlmg recoil
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216
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42
increased hmlmg crafting costs
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240
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32
modified zoom recoil for scopes
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50
reduced blur/blood effect when at low health
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286
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26
accuracy bonuses removed from silencer
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add flags to weapon mod hash (fixes crosshair not updating when laser is turned on/off)
m39 viewmodel punch
added alternative ammo types to pump loadout for weaponstest
standing stance penalty reduced for first 4 shots. accuracy progressively reaches this level during a burst rather than from shot 1
HMLMG aim cone probability reduced
HMLMG first shot accuracy increased
recoil now uses slightly random vertical values vs static ones
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