userIan Hendersoncancel
branchrust_reboot/main/bees/hackweek_swarmscancel

19 Commits over 0 Days - ∞cph!

2 Months Ago
Splashable water items actually increase the wetness value of the attacked player
2 Months Ago
Swarm will keep attacking a player until they pour water on themselves via buckets, water guns or the ocean. If so then egress and fade out
2 Months Ago
Angry bee swarms will now stay away from fire sources. If a player is holding a torch they will stay nearby to attack once the fire goes off
2 Months Ago
Deployed beehive spawns particles as well should it have a nucleus and enough comb
2 Months Ago
Enable bee particles on the beehive if it has bees in it
2 Months Ago
Missing files
2 Months Ago
- Added some bee particles around a beehive - Killing a natural beehive makes a swarm
2 Months Ago
- Swarm now checks its targets to make sure they are viable throughout the whole attack - Greatly optimised target selection and processing - Seperate out think and do
2 Months Ago
- Make the swarm damage you - Setup realmed removed
2 Months Ago
Added super crappy swarm particle effects (testing)
2 Months Ago
Improved stop distance check
2 Months Ago
Swarm goes for eye height rather than body
2 Months Ago
- Fixed swarm base not animating correctly - Removed excess logs
2 Months Ago
Got basic steering behaviour compiling
2 Months Ago
Swarm: - Better targetting system - Stop threshold - Steering behaviour
2 Months Ago
Home hive and target setup
2 Months Ago
Missing files
2 Months Ago
Laid out basic swarm behaviour setup
2 Months Ago
Code cleanup