userIan Hendersoncancel
branchrust_reboot/main/bees/hackweek_swarmscancel

19 Commits over 0 Days - ∞cph!

37 Days Ago
Splashable water items actually increase the wetness value of the attacked player
37 Days Ago
Swarm will keep attacking a player until they pour water on themselves via buckets, water guns or the ocean. If so then egress and fade out
37 Days Ago
Angry bee swarms will now stay away from fire sources. If a player is holding a torch they will stay nearby to attack once the fire goes off
37 Days Ago
Deployed beehive spawns particles as well should it have a nucleus and enough comb
37 Days Ago
Enable bee particles on the beehive if it has bees in it
37 Days Ago
Missing files
37 Days Ago
- Added some bee particles around a beehive - Killing a natural beehive makes a swarm
38 Days Ago
- Swarm now checks its targets to make sure they are viable throughout the whole attack - Greatly optimised target selection and processing - Seperate out think and do
38 Days Ago
- Make the swarm damage you - Setup realmed removed
38 Days Ago
Added super crappy swarm particle effects (testing)
38 Days Ago
Improved stop distance check
38 Days Ago
Swarm goes for eye height rather than body
38 Days Ago
- Fixed swarm base not animating correctly - Removed excess logs
38 Days Ago
Got basic steering behaviour compiling
38 Days Ago
Swarm: - Better targetting system - Stop threshold - Steering behaviour
39 Days Ago
Home hive and target setup
39 Days Ago
Missing files
39 Days Ago
Laid out basic swarm behaviour setup
39 Days Ago
Code cleanup