userIan Hendersoncancel
branchrust_reboot/main/bees/hackweek_swarmscancel

19 Commits over 0 Days - ∞cph!

12 Months Ago
Splashable water items actually increase the wetness value of the attacked player
12 Months Ago
Swarm will keep attacking a player until they pour water on themselves via buckets, water guns or the ocean. If so then egress and fade out
12 Months Ago
Angry bee swarms will now stay away from fire sources. If a player is holding a torch they will stay nearby to attack once the fire goes off
12 Months Ago
Deployed beehive spawns particles as well should it have a nucleus and enough comb
12 Months Ago
Enable bee particles on the beehive if it has bees in it
12 Months Ago
Missing files
12 Months Ago
- Added some bee particles around a beehive - Killing a natural beehive makes a swarm
12 Months Ago
- Swarm now checks its targets to make sure they are viable throughout the whole attack - Greatly optimised target selection and processing - Seperate out think and do
12 Months Ago
- Make the swarm damage you - Setup realmed removed
12 Months Ago
Added super crappy swarm particle effects (testing)
12 Months Ago
Improved stop distance check
12 Months Ago
Swarm goes for eye height rather than body
12 Months Ago
- Fixed swarm base not animating correctly - Removed excess logs
12 Months Ago
Got basic steering behaviour compiling
12 Months Ago
Swarm: - Better targetting system - Stop threshold - Steering behaviour
12 Months Ago
Home hive and target setup
12 Months Ago
Missing files
12 Months Ago
Laid out basic swarm behaviour setup
12 Months Ago
Code cleanup