branchrust_reboot/main/bees/hackweek_swarmscancel

19 Commits over 0 Days - ∞cph!

2 Hours Ago
Splashable water items actually increase the wetness value of the attacked player
2 Hours Ago
Swarm will keep attacking a player until they pour water on themselves via buckets, water guns or the ocean. If so then egress and fade out
4 Hours Ago
Angry bee swarms will now stay away from fire sources. If a player is holding a torch they will stay nearby to attack once the fire goes off
Deployed beehive spawns particles as well should it have a nucleus and enough comb
Enable bee particles on the beehive if it has bees in it
Missing files
- Added some bee particles around a beehive - Killing a natural beehive makes a swarm
Yesterday
- Swarm now checks its targets to make sure they are viable throughout the whole attack - Greatly optimised target selection and processing - Seperate out think and do
Yesterday
- Make the swarm damage you - Setup realmed removed
Yesterday
Added super crappy swarm particle effects (testing)
Yesterday
Improved stop distance check
Yesterday
Swarm goes for eye height rather than body
Yesterday
- Fixed swarm base not animating correctly - Removed excess logs
Yesterday
Got basic steering behaviour compiling
Yesterday
Swarm: - Better targetting system - Stop threshold - Steering behaviour
2 Days Ago
Home hive and target setup
2 Days Ago
Missing files
2 Days Ago
Laid out basic swarm behaviour setup
2 Days Ago
Code cleanup